2#include "DefinitionsGUI.h"
19 class CGUIStoragePropertyItem;
580 virtual std::vector<CGUIPropertyItemBase*>&
GetItems()
const;
599 CGUIStoragePropertyItem* m_pStorage;
Template type string class.
Definition FLString.h:34
FLImaging module execution result object.
Definition ResultsDef.h:1676
virtual ~CGUIManagerPropertyItem()
Destructor for CGUIManagerPropertyItem. Cleans up any resources used by the CGUIManagerPropertyItem i...
virtual int64_t GetItemCountByName(const Base::CFLString< wchar_t > &strName, bool bLock=true) const
Retrieves the count of items by name.
virtual const CResult RemoveItem(CGUIPropertyItemBase *pItem, CGUIPropertyGridCtrl *pPGC, bool bAdjustLayout)
Function to remove a property item from CGUIPropertyGridCtrl.
virtual const CResult InsertItem(CGUIPropertyItemBase *pItem, const CGUIPropertyItemBase *pItemBefore, CGUIPropertyGridCtrl *pPGC, bool bAdjustLayout)
Inserts an item at the specified position. If pItem already exists, the item is not inserted; in this...
virtual bool DoesSameFullPathExist(const Base::CFLString< wchar_t > &flstrFullPath, bool bLock=true) const
Checks whether an item with the same full path already exists.
virtual const CResult AddItem(CGUIPropertyItemBase *pItem, CGUIPropertyGridCtrl *pPGC, bool bAdjustLayout, CGUIMenuItemProperty *pMIP)
Function to add a property item to the end of the CGUIPropertyGridCtrl.
virtual const CResult AddItem(CGUIPropertyItemBase *pItem, CGUIPropertyGridCtrl *pPGC, bool bAdjustLayout)
Function to add a property item to the end of the CGUIPropertyGridCtrl.
virtual CGUIPropertyItemBase * FindItemByHash(uint32_t u32Hash) const
Finds an item by its hash value.
virtual const CResult MoveItem(CGUIPropertyItemBase *pItem, EInsertPosition eInsertPosition, const Base::CFLString< wchar_t > &strInsertPositionItemFullPath, CGUIPropertyGridCtrl *pPGC, bool bAdjustLayout)
Moves an existing property item relative to a reference item specified by full path....
CGUIManagerPropertyItem()
Default constructor for CGUIManagerPropertyItem.
virtual const CResult MoveItem(CGUIPropertyItemBase *pItem, EInsertPosition eInsertPosition, const CGUIPropertyItemBase *pItemInsertPosition, CGUIPropertyGridCtrl *pPGC, bool bAdjustLayout)
Moves an existing property item relative to a reference item. The item's parent becomes the same as t...
virtual CGUIPropertyItemBase * FindItemByFullPath(const Base::CFLString< wchar_t > &strFullPath, bool bNocase=true) const
Finds an item by its full path.
virtual std::vector< CGUIPropertyItemBase * > FindItemsByPath(const Base::CFLString< wchar_t > &strPath, bool bNocase=true) const
Retrieves items that match the specified path.
virtual const CResult Clear()
Clears all managed property items and resets internal containers.
virtual int64_t GetItemCount() const
Retrieves the number of property items.
virtual const CResult InsertItem(CGUIPropertyItemBase *pItem, const CGUIPropertyItemBase *pItemBefore, CGUIPropertyGridCtrl *pPGC, bool bAdjustLayout, CGUIMenuItemProperty *pMIP)
Inserts an item at the specified position. If pItem already exists, the item is not inserted; in this...
virtual CGUIPropertyItemBase * FindItemByName(const Base::CFLString< wchar_t > &strName, bool bNocase=true, size_t stIndex=0) const
Finds an item by name.
virtual CGUIPropertyItemViewImageFigure * GetPropertyItemFigure(int32_t i32Index) const
Retrieves the pointer to the CGUIPropertyItemViewImageFigure at the specified index.
virtual int64_t GetPropertyItemFigureCount() const
Retrieves the count of CGUIPropertyItemViewImageFigure items.
virtual const CResult FindItemsByPath(const Base::CFLString< wchar_t > &strPath, std::vector< CGUIPropertyItemBase * > &vctItems, bool bNocase=true) const
Retrieves items that match the specified path.
virtual const CResult MoveItem(CGUIPropertyItemBase *pItem, const Base::CFLString< wchar_t > &strParentItemFullPath, EAppendPosition eAppendPosition, CGUIPropertyGridCtrl *pPGC, bool bAdjustLayout)
Moves an existing property item under a new parent item using the parent's full path....
virtual bool DoesItemExistInVector(const CGUIPropertyItemBase *pItem, bool bLock=true) const
Checks whether the specified item exists in the internal vector container.
virtual CGUIPropertyItemBase * GetItem(int64_t i64Index) const
Retrieves the item at the specified index.
virtual const CResult MoveItem(CGUIPropertyItemBase *pItem, const CGUIPropertyItemBase *pItemNewParent, EAppendPosition eAppendPosition, CGUIPropertyGridCtrl *pPGC, bool bAdjustLayout)
Moves an existing property item under a new parent item. The item is placed at the front or back amon...
virtual std::unordered_map< uint32_t, CGUIPropertyItemBase * > & GetItemsHashMap() const
Returns reference to the internal hash map used for fast lookup.
virtual std::vector< CGUIPropertyItemBase * > & GetItems() const
Returns reference to the internal ordered item container.
A class of property grid control.
Definition GUIPropertyGridCtrl.h:51
Property item base class.
Definition GUIPropertyItemBase.h:346
Definition D2DObject.h:12
EInsertPosition
Definition DefinitionsGUI.h:11373
EAppendPosition
Definition DefinitionsGUI.h:11393