2#include "DefinitionsMathematics.h"
18 template <
typename Ty>
19 class FL_EXPORT CMatrixFor3DTransform;
21 template <
typename Ty>
22 class FL_EXPORT CFLGeometry3DAxis;
24 template <
typename Ty>
25 class FL_EXPORT CFLGeometry3DQuaternion;
27 template <
typename Ty>
28 class FL_EXPORT CFLGeometry3DVector;
30 template <
typename Ty>
31 class FL_EXPORT CFLPoint3;
264 DeclareGetClassType();
Top-level base class of FLImaging.
Definition FLBase.h:36
FLImaging module execution result object.
Definition ResultsDef.h:1514
A class representing 3D object data.
Definition FL3DObject.h:37
An utility class CFL3DObject related utility class.
Definition FL3DObjectUtilities.h:39
static const CResult Translate(const CFLPoint3< float > &flp3From, const CFLPoint3< float > &flp3To, CFL3DObject &objResult)
static const CResult Scale(const CFLPoint3< float > &flp3Pivot, const float f32Scale, CFL3DObject &objResult)
static const CResult Rotate(const CFLGeometry3DQuaternion< float > &quat, CFL3DObject &objResult)
static const CResult Transform(const CMatrixFor3DTransform< float > &matTransform, CFL3DObject &objResult)
Transform the CFL3DObject object using a transformation matrix.
static const CResult Rotate(const CFLGeometry3DAxis< float > &axis, double f64Angle, CFL3DObject &objResult)
static const CResult Rotate(const EEulerSequence eEulerSequence, const float f32Alpha, const float f32Beta, const float f32Gamma, CFL3DObject &objResult)
Rotate the object using Euler sequences.
static const CResult Rotate(const EEulerSequence eEulerSequence, const double f64Alpha, const double f64Beta, const double f64Gamma, CFL3DObject &objResult)
Rotate the object using Euler sequences.
static const CResult Rotate(const CFLGeometry3DVector< float > &vec3Start, const CFLGeometry3DVector< float > &vec3End, CFL3DObject &objResult)
static const CResult Translate(const CFLGeometry3DVector< float > &vec3Translation, CFL3DObject &objResult)
static const CResult Rotate(const CFLPoint3< float > &flp3Pivot, const CFLGeometry3DQuaternion< float > &quat, CFL3DObject &objResult)
A class that represents axis in 3D space.
Definition FLGeometry3DAxis.h:31
A class representing quaternion.
Definition FLGeometry3DQuaternion.h:25
A class representing vector in 3D space which has direction and magnitude.
Definition FLGeometry3DVector.h:33
A class representing a 3D point.
Definition FLPoint3.h:36
EEulerSequence
The order of rotations.
Definition DefinitionsMathematics.h:240