11#include "FLGeometry3DVector.h"
1170 virtual const CResult Scale(
double f64PivotX,
double f64PivotY,
double f64PivotZ,
double f64ScaleX,
double f64ScaleY,
double f64ScaleZ)
override;
1177 virtual const CResult GetBoundingBox(
double& f64MinX,
double& f64MinY,
double& f64MinZ,
double& f64MaxX,
double& f64MaxY,
double& f64MaxZ)
const override;
1178 virtual const CResult GetBoundingBox(
float& f32MinX,
float& f32MinY,
float& f32MinZ,
float& f32MaxX,
float& f32MaxY,
float& f32MaxZ)
const override;
1919 DeclareGetClassType();
Template type array class.
Definition FLArray.h:71
Simplified class representing a 3-D point.
Definition TPoint3.h:37
A simplified class that represents an irregular hexahedron formed by connecting corresponding vertice...
Definition TQuadrilateralSolid3.h:38
FLImaging module execution result object.
Definition ResultsDef.h:1704
A class representing a frustum.
Definition FLFrustum3.h:26
virtual void Clear() override
Clear an object's variable.
virtual bool IsCollision(const Foundation::CFLPoint3< double > &flp3Begin, const Foundation::CFLPoint3< double > &flp3End) const
virtual const CResult Set(const CFLQuad3< float > *pFlqQuad0, const CFLQuad3< float > *pFlqQuad1)
Parameter setting function.
virtual bool Contains(const Foundation::CFLPoint3< float > *pFlp3) const
Returns whether the vertex is inside this object.
virtual bool IsCollision(const Base::TPoint3< double > &tp3Begin, const Base::TPoint3< double > &tp3End) const
virtual double GetVolume() const override
CFLFrustum3< T > operator+(const Base::TPoint3< float > &tpPoint) const
Offset operator.
CFLFrustum3< T > operator-() const
An operator that returns a point with the signs of x, y and z values inverted.
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< double > *pFlp3) sealed
const CFLFrustum3< T > & operator=(const Base::TQuadrilateralSolid3< float > &rhs)
Assignment operator.
virtual const CFLGeometry3DVector< T > GetEquationOfPlane(EPlane ePlane) const sealed
virtual const CResult Set(const Base::TQuadrilateralSolid3< float > *pTQuadrilateralSolid3)
Parameter setting function.
CFLFrustum3< T > operator-(const Base::TPoint3< float > &tpPoint) const
Offset operator.
virtual const CResult Set(const CFLFrustum3< float > *pFlfr)
Parameter setting function.
CFLFrustum3(const CFLFrustum3< double > &rhs)
copy constructor
const CFLFrustum3< T > & operator-=(const Base::TPoint3< double > &tpPoint)
Offset operator.
CFLFrustum3(const Base::TQuadrilateralSolid3< float > *pTQuadrilateralSolid3)
Initializer.
CFLFrustum3(const CFLFrustum3< float > *pRhs)
copy constructor
virtual const CResult Set(const CFLFrustum3< double > *pFlfr)
Parameter setting function.
CFLFrustum3< T > operator/(const double &value) const
An operator that divides the x,y and z values of each vertex by a parameter.
virtual const CResult Set(const CFLQuad3< double > &flqQuad0, const CFLQuad3< double > &flqQuad1)
Parameter setting function.
friend CFLFrustum3< T > operator+(const double &value, const CFLFrustum3< T > &flfr)
Offset operator.
Definition FLFrustum3.h:1845
virtual const CResult Swap(CFLFigure *pFlfRight) override
const CFLFrustum3< T > & operator*=(const double &value)
An operator that multiplies the x,y,z values of each vertex of a triangle by a parameter.
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > &flaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
CFLFrustum3< T > operator+(const CFLPoint3< float > &flpPoint) const
Offset operator.
friend CFLFrustum3< T > operator-(const double &value, const CFLFrustum3< T > &flfr)
Offset operator.
Definition FLFrustum3.h:1865
CFLFrustum3(const Base::TQuadrilateralSolid3< double > *pTQuadrilateralSolid3)
Initializer.
virtual bool IsSpecEqual(const CFLFigure *pFlfRhs, EFigureSpecCompareType eSpecType=EFigureSpecCompareType_Coordinates) const override
virtual bool IsCollision(const Foundation::CFLPoint3< double > *pFlp3Begin, const Foundation::CFLPoint3< double > *pFlp3End) const
virtual const CResult Scale(double f64PivotX, double f64PivotY, double f64PivotZ, double f64ScaleX, double f64ScaleY, double f64ScaleZ) override
virtual const CResult Set(const Base::TQuadrilateralSolid3< float > &tQuadrilateralSolid3)
Parameter setting function.
virtual const CResult Transform(const CMatrix< double > *pMatTransform) override
Transforms the object.
virtual const CResult Set(const Base::TQuadrilateralSolid3< double > &tQuadrilateralSolid3)
Parameter setting function.
virtual CFLPoint< double > GetCenterOfGravity() const override
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > *pFlaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
const CFLFrustum3< T > & operator+=(const CFLPoint3< double > &flpPoint)
Offset operator.
const CFLFrustum3< T > & operator*=(const Base::TPoint3< double > &tpPoint)
An operator that multiplies the x,y,z values of each vertex of a triangle by a parameter.
CFLFrustum3(const Base::TQuadrilateralSolid3< double > &tQuadrilateralSolid3)
Initializer.
virtual bool IsCollision(const Base::TPoint3< float > *pTp3Begin, const Base::TPoint3< float > *pTp3End) const
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< double > &tp3) sealed
virtual const CResult Set(const CFLQuad3< double > *pFlqQuad0, const CFLQuad3< double > *pFlqQuad1)
Parameter setting function.
virtual const CResult Offset(double x, double y, double z) override
CFLFrustum3(const CFLFigure *pFlf)
Initializer.
virtual bool IsCollision(const Base::TPoint3< double > *pTp3Begin, const Base::TPoint3< double > *pTp3End) const
virtual const CResult Set(const CFLQuad3< float > &flqQuad0, const CFLQuad3< float > &flqQuad1)
Parameter setting function.
EPlane
Definition FLFrustum3.h:102
@ EPlane_Top
Definition FLFrustum3.h:107
@ EPlane_Bottom
Definition FLFrustum3.h:113
@ EPlane_Far
Definition FLFrustum3.h:137
@ EPlane_Right
Definition FLFrustum3.h:125
@ EPlane_Left
Definition FLFrustum3.h:119
@ EPlane_Near
Definition FLFrustum3.h:131
CFLFrustum3(const CFLFrustum3< float > &rhs)
copy constructor
virtual EFigureTemplateType GetTemplateType() const override
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > *pFlaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
virtual const CResult GetCenterOfGravity(double &x, double &y, double &z) const override
Get the center of gravity (geometric center) of the 3D object.
CFLFrustum3< T > operator+(const CFLPoint3< double > &flpPoint) const
Offset operator.
CFLFrustum3(const CFLQuad3< double > *pFlqQuad0, const CFLQuad3< double > *pFlqQuad1)
Initializer.
virtual const CResult Multiply(double x, double y, double z) override
const CFLFrustum3< T > & operator=(const CFLFrustum3< float > &rhs)
Assignment operator.
CFLFrustum3< T > operator*(const Base::TPoint3< double > &tpPoint) const
An operator that multiplies the x,y and z values of each vertex by a parameter.
friend CFLFrustum3< T > operator/(const double &value, const CFLFrustum3< T > &flfr)
An operator that divides the x, y, z values of each vertex into parameters.
Definition FLFrustum3.h:1906
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< float > *pTp3) sealed
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > &flaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
const CFLFrustum3< T > & operator-=(const Base::TPoint3< float > &tpPoint)
Offset operator.
virtual bool Contains(const Foundation::CFLPoint3< float > &flp3) const
Returns whether the vertex is inside this object.
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< float > &flp3) sealed
const CFLFrustum3< T > & operator*=(const CFLPoint3< double > &flpPoint)
An operator that multiplies the x,y,z values of each vertex of a triangle by a parameter.
virtual const CResult Rotate(const CFLGeometry3DQuaternion< double > *pQuat, const CFLPoint3< double > *pFlp3Pivot=nullptr) override
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< float > &tp3) sealed
CFLFrustum3< T > operator/(const Base::TPoint3< float > &tpPoint) const
An operator that divides the x,y and z values of each vertex by a parameter.
CFLFrustum3< T > operator/(const CFLPoint3< float > &flpPoint) const
An operator that divides the x,y and z values of each vertex by a parameter.
CFLFrustum3< T > operator*(const CFLPoint3< float > &flpPoint) const
An operator that multiplies the x,y and z values of each vertex by a parameter.
const CFLFrustum3< T > & operator-=(const CFLPoint3< float > &flpPoint)
Offset operator.
const CFLFrustum3< T > & operator/=(const CFLPoint3< float > &flpPoint)
An operator that divides the x,y,z values of each vertex of a triangle by a parameter.
CFLQuad3< float > flqQuads[2]
Definition FLFrustum3.h:32
virtual const CResult Set(const Base::TQuadrilateralSolid3< double > *pTQuadrilateralSolid3)
Parameter setting function.
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< double > &flp3) sealed
CFLFrustum3< T > operator-(const Base::TPoint3< double > &tpPoint) const
Offset operator.
CFLFrustum3< T > operator+(const Base::TPoint3< double > &tpPoint) const
Offset operator.
virtual const CResult Set(const CFLFrustum3< float > &flfr)
Parameter setting function.
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > &flaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
virtual const CResult GetBoundingBox(float &f32MinX, float &f32MinY, float &f32MinZ, float &f32MaxX, float &f32MaxY, float &f32MaxZ) const override
Returns the bounding box (AABB).
const CFLFrustum3< T > & operator-=(const double &value)
Offset operator.
CFLFrustum3< T > operator-(const CFLPoint3< double > &flpPoint) const
Offset operator.
virtual bool Contains(const Base::TPoint3< float > &tp3) const
Returns whether the vertex is inside this object.
friend CFLFrustum3< T > operator*(const double &value, const CFLFrustum3< T > &flfr)
An operator that multiplies the x, y, and z values of each vertex of a triangle by a parameter.
Definition FLFrustum3.h:1886
CFLFrustum3< T > operator-(const double &value) const
Offset operator.
virtual const CResult Rotate(const CFLGeometry3DQuaternion< float > *pQuat, const CFLPoint3< float > *pFlp3Pivot=nullptr) override
virtual const CResult GetBoundingBox(double &f64MinX, double &f64MinY, double &f64MinZ, double &f64MaxX, double &f64MaxY, double &f64MaxZ) const override
Returns the bounding box (AABB).
virtual bool Contains(const Foundation::CFLPoint3< double > &flp3) const
Returns whether the vertex is inside this object.
CFLFrustum3< T > operator*(const Base::TPoint3< float > &tpPoint) const
An operator that multiplies the x,y and z values of each vertex by a parameter.
virtual const Foundation::CFLPoint3< T > * GetVertex(EVertex eVertexPos) const sealed
const CFLFrustum3< T > & operator+=(const CFLPoint3< float > &flpPoint)
Offset operator.
virtual const CResult Set(const CFLFigure &flf) override
virtual const CResult Transform(const CMatrix< float > *pMatTransform) override
Transforms the object.
const CFLFrustum3< T > & operator/=(const CFLPoint3< double > &flpPoint)
An operator that divides the x,y,z values of each vertex of a triangle by a parameter.
const CFLFrustum3< T > & operator-=(const CFLPoint3< double > &flpPoint)
Offset operator.
const CFLFrustum3< T > & operator+=(const double &value)
Offset operator.
const CFLFrustum3< T > & operator+=(const Base::TPoint3< float > &tpPoint)
Offset operator.
CFLFrustum3< T > operator*(const double &value) const
An operator that multiplies the x,y and z values of each vertex by a parameter.
CFLFrustum3(const CFLQuad3< float > *pFlqQuad0, const CFLQuad3< float > *pFlqQuad1)
Initializer.
CFLFrustum3(const CFLQuad3< double > &flqQuad0, const CFLQuad3< double > &flqQuad1)
Initializer.
const CFLFrustum3< T > & operator=(const Base::TQuadrilateralSolid3< double > &rhs)
Assignment operator.
virtual bool IsCollision(const Base::TPoint3< float > &tp3Begin, const Base::TPoint3< float > &tp3End) const
CFLFrustum3< T > operator+(const double &value) const
Offset operator.
EVertex
Definition FLFrustum3.h:40
@ EVertex_Count
Definition FLFrustum3.h:93
@ EVertex_RightTopFar
Definition FLFrustum3.h:75
@ EVertex_LeftTopNear
Definition FLFrustum3.h:45
@ EVertex_LeftBottomFar
Definition FLFrustum3.h:87
@ EVertex_LeftTopFar
Definition FLFrustum3.h:69
@ EVertex_RightBottomFar
Definition FLFrustum3.h:81
@ EVertex_RightBottomNear
Definition FLFrustum3.h:57
@ EVertex_LeftBottomNear
Definition FLFrustum3.h:63
@ EVertex_RightTopNear
Definition FLFrustum3.h:51
virtual const CResult Set(const CFLFrustum3< double > &flfr)
Parameter setting function.
CFLFrustum3< T > operator*(const CFLPoint3< double > &flpPoint) const
An operator that multiplies the x,y and z values of each vertex by a parameter.
CFLFrustum3< T > operator-(const CFLPoint3< float > &flpPoint) const
Offset operator.
virtual EFigureDeclType GetDeclType() const override
virtual const CResult Set(const CFLFigure *pFlf) override
virtual bool IsCollision(const Foundation::CFLPoint3< float > *pFlp3Begin, const Foundation::CFLPoint3< float > *pFlp3End) const
CFLFrustum3(const CFLFigure &flf)
Initializer.
CFLFrustum3(const CFLFrustum3< double > *pRhs)
copy constructor
virtual const CResult GetCenterOfVertices(double &x, double &y, double &z) const override
virtual bool Contains(const Foundation::CFLPoint3< double > *pFlp3) const
Returns whether the vertex is inside this object.
const CFLFrustum3< T > & operator/=(const double &value)
An operator that divides the x,y,z values of each vertex of a triangle by a parameter.
virtual bool IsCollision(const Foundation::CFLPoint3< float > &flp3Begin, const Foundation::CFLPoint3< float > &flp3End) const
const CFLFrustum3< T > & operator*=(const CFLPoint3< float > &flpPoint)
An operator that multiplies the x,y,z values of each vertex of a triangle by a parameter.
CFLFrustum3< T > operator/(const Base::TPoint3< double > &tpPoint) const
An operator that divides the x,y and z values of each vertex by a parameter.
CFLFrustum3< T > operator/(const CFLPoint3< double > &flpPoint) const
An operator that divides the x,y and z values of each vertex by a parameter.
const CFLFrustum3< T > & operator/=(const Base::TPoint3< float > &tpPoint)
An operator that divides the x,y,z values of each vertex of a triangle by a parameter.
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > &flaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
const CFLFrustum3< T > & operator/=(const Base::TPoint3< double > &tpPoint)
An operator that divides the x,y,z values of each vertex of a triangle by a parameter.
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > *pFlaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< double > *pTp3) sealed
virtual bool Contains(const Base::TPoint3< double > &tp3) const
Returns whether the vertex is inside this object.
CFLFrustum3(const Base::TQuadrilateralSolid3< float > &tQuadrilateralSolid3)
Initializer.
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< float > *pFlp3) sealed
const CFLFrustum3< T > & operator*=(const Base::TPoint3< float > &tpPoint)
An operator that multiplies the x,y,z values of each vertex of a triangle by a parameter.
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > *pFlaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
virtual bool Contains(const Base::TPoint3< float > *pTp3) const
Returns whether the vertex is inside this object.
CFLFrustum3(const CFLQuad3< float > &flqQuad0, const CFLQuad3< float > &flqQuad1)
Initializer.
virtual bool Contains(const Base::TPoint3< double > *pTp3) const
Returns whether the vertex is inside this object.
const CFLFrustum3< T > & operator=(const CFLFrustum3< double > &rhs)
Assignment operator.
const CFLFrustum3< T > & operator+=(const Base::TPoint3< double > &tpPoint)
Offset operator.
A class representing quaternion.
Definition FLGeometry3DQuaternion.h:30
A class representing vector in 3D space which has direction and magnitude.
Definition FLGeometry3DVector.h:33
A class representing a 3D point.
Definition FLPoint3.h:40
A class representing a point.
Definition FLPoint.h:24
A class representing a 3D quadrangle.
Definition FLQuad3.h:25
A class representing matrix.
Definition Matrix.h:79
Definition AlgorithmBase.h:16
EFigureDeclType
Declare type of figure.
Definition DefinitionsFigure.h:33
EFigureTemplateType
Template type of figure.
Definition DefinitionsFigure.h:423
EFigureSpecCompareType
Definition DefinitionsFigure.h:3579
@ EFigureSpecCompareType_Coordinates
Definition DefinitionsFigure.h:3584