FLImaging 6.7.1.3
FLFrustum3.h
1#pragma once
2
8
9#include "FLQuad3.h"
10#include "FLGeometry3DPlane.h"
11#include "FLGeometry3DVector.h"
12
14namespace FLImaging
15{
17 namespace Foundation
18 {
24 template<typename T>
25 class FL_EXPORT CFLFrustum3 : public CFLFigure
26 {
27 public:
33
40 {
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94 };
95
102 {
108
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138 };
139
145
150 virtual ~CFLFrustum3();
151
162
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184
195
207 CFLFrustum3(const Base::TQuadrilateralSolid3<float>& tQuadrilateralSolid3);
208
220 CFLFrustum3(const Base::TQuadrilateralSolid3<float>* pTQuadrilateralSolid3);
221
234
246 CFLFrustum3(const Base::TQuadrilateralSolid3<double>* pTQuadrilateralSolid3);
247
261 CFLFrustum3(const CFLQuad3<float>& flqQuad0, const CFLQuad3<float>& flqQuad1);
262
276 CFLFrustum3(const CFLQuad3<double>& flqQuad0, const CFLQuad3<double>& flqQuad1);
277
291 CFLFrustum3(const CFLQuad3<float>* pFlqQuad0, const CFLQuad3<float>* pFlqQuad1);
292
306 CFLFrustum3(const CFLQuad3<double>* pFlqQuad0, const CFLQuad3<double>* pFlqQuad1);
307
320
332 CFLFrustum3(const CFLFigure* pFlf);
333
347 virtual const CResult Set(const CFLFrustum3<float>& flfr);
348
362 virtual const CResult Set(const CFLFrustum3<double>& flfr);
363
377 virtual const CResult Set(const CFLFrustum3<float>* pFlfr);
378
392 virtual const CResult Set(const CFLFrustum3<double>* pFlfr);
393
409 virtual const CResult Set(const Base::TQuadrilateralSolid3<float>& tQuadrilateralSolid3);
410
426 virtual const CResult Set(const Base::TQuadrilateralSolid3<double>& tQuadrilateralSolid3);
427
443 virtual const CResult Set(const Base::TQuadrilateralSolid3<float>* pTQuadrilateralSolid3);
444
460 virtual const CResult Set(const Base::TQuadrilateralSolid3<double>* pTQuadrilateralSolid3);
461
479 virtual const CResult Set(const CFLQuad3<float>& flqQuad0, const CFLQuad3<float>& flqQuad1);
480
498 virtual const CResult Set(const CFLQuad3<double>& flqQuad0, const CFLQuad3<double>& flqQuad1);
499
517 virtual const CResult Set(const CFLQuad3<float>* pFlqQuad0, const CFLQuad3<float>* pFlqQuad1);
518
536 virtual const CResult Set(const CFLQuad3<double>* pFlqQuad0, const CFLQuad3<double>* pFlqQuad1);
537
555 virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3<float>& tp3) sealed;
556
574 virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3<double>& tp3) sealed;
575
593 virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3<float>* pTp3) sealed;
594
612 virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3<double>* pTp3) sealed;
613
631 virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3<float>& flp3) sealed;
632
650 virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3<double>& flp3) sealed;
651
669 virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3<float>* pFlp3) sealed;
670
688 virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3<double>* pFlp3) sealed;
689
703 virtual const Foundation::CFLPoint3<T>* GetVertex(EVertex eVertexPos) const sealed;
704
718 virtual const CFLGeometry3DVector<T> GetEquationOfPlane(EPlane ePlane) const sealed;
719
733 virtual bool Contains(const Base::TPoint3<float>& tp3) const;
734
748 virtual bool Contains(const Base::TPoint3<double>& tp3) const;
749
763 virtual bool Contains(const Base::TPoint3<float>* pTp3) const;
764
778 virtual bool Contains(const Base::TPoint3<double>* pTp3) const;
779
793 virtual bool Contains(const Foundation::CFLPoint3<float>& flp3) const;
794
808 virtual bool Contains(const Foundation::CFLPoint3<double>& flp3) const;
809
823 virtual bool Contains(const Foundation::CFLPoint3<float>* pFlp3) const;
824
838 virtual bool Contains(const Foundation::CFLPoint3<double>* pFlp3) const;
839
861 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<float>>& flaVertices, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
862
884 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<double>>& flaVertices, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
885
907 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<float>>* pFlaVertices, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
908
930 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<double>>* pFlaVertices, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
931
955 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<float>>& flaVertices, const Base::CFLArray<int32_t>& flaTargetIndex, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
956
980 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<double>>& flaVertices, const Base::CFLArray<int32_t>& flaTargetIndex, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
981
1005 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<float>>* pFlaVertices, const Base::CFLArray<int32_t>& flaTargetIndex, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
1006
1030 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<double>>* pFlaVertices, const Base::CFLArray<int32_t>& flaTargetIndex, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
1031
1043 virtual bool IsCollision(const Base::TPoint3<float>& tp3Begin, const Base::TPoint3<float>& tp3End) const;
1044
1056 virtual bool IsCollision(const Base::TPoint3<double>& tp3Begin, const Base::TPoint3<double>& tp3End) const;
1057
1069 virtual bool IsCollision(const Base::TPoint3<float>* pTp3Begin, const Base::TPoint3<float>* pTp3End) const;
1070
1082 virtual bool IsCollision(const Base::TPoint3<double>* pTp3Begin, const Base::TPoint3<double>* pTp3End) const;
1083
1095 virtual bool IsCollision(const Foundation::CFLPoint3<float>& flp3Begin, const Foundation::CFLPoint3<float>& flp3End) const;
1096
1108 virtual bool IsCollision(const Foundation::CFLPoint3<double>& flp3Begin, const Foundation::CFLPoint3<double>& flp3End) const;
1109
1121 virtual bool IsCollision(const Foundation::CFLPoint3<float>* pFlp3Begin, const Foundation::CFLPoint3<float>* pFlp3End) const;
1122
1134 virtual bool IsCollision(const Foundation::CFLPoint3<double>* pFlp3Begin, const Foundation::CFLPoint3<double>* pFlp3End) const;
1135
1136
1137 virtual const CResult Set(const CFLFigure& flf) override;
1138 virtual const CResult Set(const CFLFigure* pFlf) override;
1139
1140 virtual void Clear() override;
1141
1142 virtual EFigureDeclType GetDeclType() const override;
1143 virtual EFigureTemplateType GetTemplateType() const override;
1144
1146 virtual bool IsSpecEqual(const CFLFigure* pFlfRhs, EFigureSpecCompareType eSpecType = EFigureSpecCompareType_Coordinates) const override;
1147
1148
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1204
1205
1206 SupportToDuplicateObject(CFLFrustum3<T>, *this);
1207 DeclareGetClassType();
1208 };
1209
1210 typedef CFLFrustum3<float> CFLFrustum3F;
1211 typedef CFLFrustum3<double> CFLFrustum3D;
1212 }
1213}
Template type array class.
Definition FLArray.h:53
Simplified class representing a 3-D point.
Definition TPoint3.h:37
A simplified class that represents an irregular hexahedron formed by connecting corresponding vertice...
Definition TQuadrilateralSolid3.h:38
FLImaging module execution result object.
Definition ResultsDef.h:1596
virtual bool IsSpecEqual(const CFLFigure &flfRhs, EFigureSpecCompareType eSpecType=EFigureSpecCompareType_Coordinates) const
A class representing a frustum.
Definition FLFrustum3.h:26
virtual void Clear() override
Clear an object's variable.
virtual bool IsCollision(const Foundation::CFLPoint3< double > &flp3Begin, const Foundation::CFLPoint3< double > &flp3End) const
virtual const CResult Set(const CFLQuad3< float > *pFlqQuad0, const CFLQuad3< float > *pFlqQuad1)
Parameter setting function.
virtual bool Contains(const Foundation::CFLPoint3< float > *pFlp3) const
Returns whether the vertex is inside this object.
virtual bool IsCollision(const Base::TPoint3< double > &tp3Begin, const Base::TPoint3< double > &tp3End) const
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< double > *pFlp3) sealed
const CFLFrustum3< T > & operator=(const Base::TQuadrilateralSolid3< float > &rhs)
Assignment operator.
virtual const CFLGeometry3DVector< T > GetEquationOfPlane(EPlane ePlane) const sealed
virtual const CResult Set(const Base::TQuadrilateralSolid3< float > *pTQuadrilateralSolid3)
Parameter setting function.
virtual const CResult Set(const CFLFrustum3< float > *pFlfr)
Parameter setting function.
CFLFrustum3(const CFLFrustum3< double > &rhs)
copy constructor
CFLFrustum3(const Base::TQuadrilateralSolid3< float > *pTQuadrilateralSolid3)
Initializer.
CFLFrustum3(const CFLFrustum3< float > *pRhs)
copy constructor
virtual const CResult Set(const CFLFrustum3< double > *pFlfr)
Parameter setting function.
virtual const CResult Set(const CFLQuad3< double > &flqQuad0, const CFLQuad3< double > &flqQuad1)
Parameter setting function.
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > &flaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
CFLFrustum3(const Base::TQuadrilateralSolid3< double > *pTQuadrilateralSolid3)
Initializer.
virtual bool IsSpecEqual(const CFLFigure *pFlfRhs, EFigureSpecCompareType eSpecType=EFigureSpecCompareType_Coordinates) const override
virtual bool IsCollision(const Foundation::CFLPoint3< double > *pFlp3Begin, const Foundation::CFLPoint3< double > *pFlp3End) const
virtual const CResult Set(const Base::TQuadrilateralSolid3< float > &tQuadrilateralSolid3)
Parameter setting function.
virtual const CResult Set(const Base::TQuadrilateralSolid3< double > &tQuadrilateralSolid3)
Parameter setting function.
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > *pFlaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
CFLFrustum3(const Base::TQuadrilateralSolid3< double > &tQuadrilateralSolid3)
Initializer.
virtual bool IsCollision(const Base::TPoint3< float > *pTp3Begin, const Base::TPoint3< float > *pTp3End) const
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< double > &tp3) sealed
virtual const CResult Set(const CFLQuad3< double > *pFlqQuad0, const CFLQuad3< double > *pFlqQuad1)
Parameter setting function.
CFLFrustum3(const CFLFigure *pFlf)
Initializer.
virtual bool IsCollision(const Base::TPoint3< double > *pTp3Begin, const Base::TPoint3< double > *pTp3End) const
virtual const CResult Set(const CFLQuad3< float > &flqQuad0, const CFLQuad3< float > &flqQuad1)
Parameter setting function.
EPlane
Definition FLFrustum3.h:102
@ EPlane_Top
Definition FLFrustum3.h:107
@ EPlane_Bottom
Definition FLFrustum3.h:113
@ EPlane_Far
Definition FLFrustum3.h:137
@ EPlane_Right
Definition FLFrustum3.h:125
@ EPlane_Left
Definition FLFrustum3.h:119
@ EPlane_Near
Definition FLFrustum3.h:131
CFLFrustum3(const CFLFrustum3< float > &rhs)
copy constructor
virtual EFigureTemplateType GetTemplateType() const override
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > *pFlaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
CFLFrustum3(const CFLQuad3< double > *pFlqQuad0, const CFLQuad3< double > *pFlqQuad1)
Initializer.
const CFLFrustum3< T > & operator=(const CFLFrustum3< float > &rhs)
Assignment operator.
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< float > *pTp3) sealed
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > &flaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
virtual bool Contains(const Foundation::CFLPoint3< float > &flp3) const
Returns whether the vertex is inside this object.
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< float > &flp3) sealed
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< float > &tp3) sealed
CFLQuad3< float > flqQuads[2]
Definition FLFrustum3.h:32
virtual const CResult Set(const Base::TQuadrilateralSolid3< double > *pTQuadrilateralSolid3)
Parameter setting function.
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< double > &flp3) sealed
virtual const CResult Set(const CFLFrustum3< float > &flfr)
Parameter setting function.
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > &flaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
virtual bool Contains(const Base::TPoint3< float > &tp3) const
Returns whether the vertex is inside this object.
virtual bool Contains(const Foundation::CFLPoint3< double > &flp3) const
Returns whether the vertex is inside this object.
virtual const Foundation::CFLPoint3< T > * GetVertex(EVertex eVertexPos) const sealed
virtual const CResult Set(const CFLFigure &flf) override
CFLFrustum3(const CFLQuad3< float > *pFlqQuad0, const CFLQuad3< float > *pFlqQuad1)
Initializer.
CFLFrustum3(const CFLQuad3< double > &flqQuad0, const CFLQuad3< double > &flqQuad1)
Initializer.
const CFLFrustum3< T > & operator=(const Base::TQuadrilateralSolid3< double > &rhs)
Assignment operator.
virtual bool IsCollision(const Base::TPoint3< float > &tp3Begin, const Base::TPoint3< float > &tp3End) const
EVertex
Definition FLFrustum3.h:40
@ EVertex_Count
Definition FLFrustum3.h:93
@ EVertex_RightTopFar
Definition FLFrustum3.h:75
@ EVertex_LeftTopNear
Definition FLFrustum3.h:45
@ EVertex_LeftBottomFar
Definition FLFrustum3.h:87
@ EVertex_LeftTopFar
Definition FLFrustum3.h:69
@ EVertex_RightBottomFar
Definition FLFrustum3.h:81
@ EVertex_RightBottomNear
Definition FLFrustum3.h:57
@ EVertex_LeftBottomNear
Definition FLFrustum3.h:63
@ EVertex_RightTopNear
Definition FLFrustum3.h:51
virtual const CResult Set(const CFLFrustum3< double > &flfr)
Parameter setting function.
virtual EFigureDeclType GetDeclType() const override
virtual const CResult Set(const CFLFigure *pFlf) override
virtual bool IsCollision(const Foundation::CFLPoint3< float > *pFlp3Begin, const Foundation::CFLPoint3< float > *pFlp3End) const
CFLFrustum3(const CFLFigure &flf)
Initializer.
CFLFrustum3(const CFLFrustum3< double > *pRhs)
copy constructor
virtual bool Contains(const Foundation::CFLPoint3< double > *pFlp3) const
Returns whether the vertex is inside this object.
virtual bool IsCollision(const Foundation::CFLPoint3< float > &flp3Begin, const Foundation::CFLPoint3< float > &flp3End) const
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > &flaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > *pFlaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< double > *pTp3) sealed
virtual bool Contains(const Base::TPoint3< double > &tp3) const
Returns whether the vertex is inside this object.
CFLFrustum3(const Base::TQuadrilateralSolid3< float > &tQuadrilateralSolid3)
Initializer.
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< float > *pFlp3) sealed
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > *pFlaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
virtual bool Contains(const Base::TPoint3< float > *pTp3) const
Returns whether the vertex is inside this object.
CFLFrustum3(const CFLQuad3< float > &flqQuad0, const CFLQuad3< float > &flqQuad1)
Initializer.
virtual bool Contains(const Base::TPoint3< double > *pTp3) const
Returns whether the vertex is inside this object.
const CFLFrustum3< T > & operator=(const CFLFrustum3< double > &rhs)
Assignment operator.
A class representing vector in 3D space which has direction and magnitude.
Definition FLGeometry3DVector.h:33
A class representing a 3D point.
Definition FLPoint3.h:36
A class representing a 3D quadrangle.
Definition FLQuad3.h:24
Definition AlgorithmBase.h:16
EFigureDeclType
Declare type of figure.
Definition DefinitionsFigure.h:33
EFigureTemplateType
Template type of figure.
Definition DefinitionsFigure.h:335
EFigureSpecCompareType
Definition DefinitionsFigure.h:3491
@ EFigureSpecCompareType_Coordinates
Definition DefinitionsFigure.h:3496