10#include "FLGeometry3DPlane.h"
11#include "FLGeometry3DVector.h"
1207 DeclareGetClassType();
Template type array class.
Definition FLArray.h:53
Simplified class representing a 3-D point.
Definition TPoint3.h:37
A simplified class that represents an irregular hexahedron formed by connecting corresponding vertice...
Definition TQuadrilateralSolid3.h:38
FLImaging module execution result object.
Definition ResultsDef.h:1596
A class representing a frustum.
Definition FLFrustum3.h:26
virtual void Clear() override
Clear an object's variable.
virtual bool IsCollision(const Foundation::CFLPoint3< double > &flp3Begin, const Foundation::CFLPoint3< double > &flp3End) const
virtual const CResult Set(const CFLQuad3< float > *pFlqQuad0, const CFLQuad3< float > *pFlqQuad1)
Parameter setting function.
virtual bool Contains(const Foundation::CFLPoint3< float > *pFlp3) const
Returns whether the vertex is inside this object.
virtual bool IsCollision(const Base::TPoint3< double > &tp3Begin, const Base::TPoint3< double > &tp3End) const
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< double > *pFlp3) sealed
const CFLFrustum3< T > & operator=(const Base::TQuadrilateralSolid3< float > &rhs)
Assignment operator.
virtual const CFLGeometry3DVector< T > GetEquationOfPlane(EPlane ePlane) const sealed
virtual const CResult Set(const Base::TQuadrilateralSolid3< float > *pTQuadrilateralSolid3)
Parameter setting function.
virtual const CResult Set(const CFLFrustum3< float > *pFlfr)
Parameter setting function.
CFLFrustum3(const CFLFrustum3< double > &rhs)
copy constructor
CFLFrustum3(const Base::TQuadrilateralSolid3< float > *pTQuadrilateralSolid3)
Initializer.
CFLFrustum3(const CFLFrustum3< float > *pRhs)
copy constructor
virtual const CResult Set(const CFLFrustum3< double > *pFlfr)
Parameter setting function.
virtual const CResult Set(const CFLQuad3< double > &flqQuad0, const CFLQuad3< double > &flqQuad1)
Parameter setting function.
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > &flaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
CFLFrustum3(const Base::TQuadrilateralSolid3< double > *pTQuadrilateralSolid3)
Initializer.
virtual bool IsSpecEqual(const CFLFigure *pFlfRhs, EFigureSpecCompareType eSpecType=EFigureSpecCompareType_Coordinates) const override
virtual bool IsCollision(const Foundation::CFLPoint3< double > *pFlp3Begin, const Foundation::CFLPoint3< double > *pFlp3End) const
virtual const CResult Set(const Base::TQuadrilateralSolid3< float > &tQuadrilateralSolid3)
Parameter setting function.
virtual const CResult Set(const Base::TQuadrilateralSolid3< double > &tQuadrilateralSolid3)
Parameter setting function.
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > *pFlaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
CFLFrustum3(const Base::TQuadrilateralSolid3< double > &tQuadrilateralSolid3)
Initializer.
virtual bool IsCollision(const Base::TPoint3< float > *pTp3Begin, const Base::TPoint3< float > *pTp3End) const
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< double > &tp3) sealed
virtual const CResult Set(const CFLQuad3< double > *pFlqQuad0, const CFLQuad3< double > *pFlqQuad1)
Parameter setting function.
CFLFrustum3(const CFLFigure *pFlf)
Initializer.
virtual bool IsCollision(const Base::TPoint3< double > *pTp3Begin, const Base::TPoint3< double > *pTp3End) const
virtual const CResult Set(const CFLQuad3< float > &flqQuad0, const CFLQuad3< float > &flqQuad1)
Parameter setting function.
EPlane
Definition FLFrustum3.h:102
@ EPlane_Top
Definition FLFrustum3.h:107
@ EPlane_Bottom
Definition FLFrustum3.h:113
@ EPlane_Far
Definition FLFrustum3.h:137
@ EPlane_Right
Definition FLFrustum3.h:125
@ EPlane_Left
Definition FLFrustum3.h:119
@ EPlane_Near
Definition FLFrustum3.h:131
CFLFrustum3(const CFLFrustum3< float > &rhs)
copy constructor
virtual EFigureTemplateType GetTemplateType() const override
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > *pFlaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
CFLFrustum3(const CFLQuad3< double > *pFlqQuad0, const CFLQuad3< double > *pFlqQuad1)
Initializer.
const CFLFrustum3< T > & operator=(const CFLFrustum3< float > &rhs)
Assignment operator.
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< float > *pTp3) sealed
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > &flaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
virtual bool Contains(const Foundation::CFLPoint3< float > &flp3) const
Returns whether the vertex is inside this object.
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< float > &flp3) sealed
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< float > &tp3) sealed
CFLQuad3< float > flqQuads[2]
Definition FLFrustum3.h:32
virtual const CResult Set(const Base::TQuadrilateralSolid3< double > *pTQuadrilateralSolid3)
Parameter setting function.
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< double > &flp3) sealed
virtual const CResult Set(const CFLFrustum3< float > &flfr)
Parameter setting function.
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > &flaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
virtual bool Contains(const Base::TPoint3< float > &tp3) const
Returns whether the vertex is inside this object.
virtual bool Contains(const Foundation::CFLPoint3< double > &flp3) const
Returns whether the vertex is inside this object.
virtual const Foundation::CFLPoint3< T > * GetVertex(EVertex eVertexPos) const sealed
virtual const CResult Set(const CFLFigure &flf) override
CFLFrustum3(const CFLQuad3< float > *pFlqQuad0, const CFLQuad3< float > *pFlqQuad1)
Initializer.
CFLFrustum3(const CFLQuad3< double > &flqQuad0, const CFLQuad3< double > &flqQuad1)
Initializer.
const CFLFrustum3< T > & operator=(const Base::TQuadrilateralSolid3< double > &rhs)
Assignment operator.
virtual bool IsCollision(const Base::TPoint3< float > &tp3Begin, const Base::TPoint3< float > &tp3End) const
EVertex
Definition FLFrustum3.h:40
@ EVertex_Count
Definition FLFrustum3.h:93
@ EVertex_RightTopFar
Definition FLFrustum3.h:75
@ EVertex_LeftTopNear
Definition FLFrustum3.h:45
@ EVertex_LeftBottomFar
Definition FLFrustum3.h:87
@ EVertex_LeftTopFar
Definition FLFrustum3.h:69
@ EVertex_RightBottomFar
Definition FLFrustum3.h:81
@ EVertex_RightBottomNear
Definition FLFrustum3.h:57
@ EVertex_LeftBottomNear
Definition FLFrustum3.h:63
@ EVertex_RightTopNear
Definition FLFrustum3.h:51
virtual const CResult Set(const CFLFrustum3< double > &flfr)
Parameter setting function.
virtual EFigureDeclType GetDeclType() const override
virtual const CResult Set(const CFLFigure *pFlf) override
virtual bool IsCollision(const Foundation::CFLPoint3< float > *pFlp3Begin, const Foundation::CFLPoint3< float > *pFlp3End) const
CFLFrustum3(const CFLFigure &flf)
Initializer.
CFLFrustum3(const CFLFrustum3< double > *pRhs)
copy constructor
virtual bool Contains(const Foundation::CFLPoint3< double > *pFlp3) const
Returns whether the vertex is inside this object.
virtual bool IsCollision(const Foundation::CFLPoint3< float > &flp3Begin, const Foundation::CFLPoint3< float > &flp3End) const
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > &flaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > *pFlaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< double > *pTp3) sealed
virtual bool Contains(const Base::TPoint3< double > &tp3) const
Returns whether the vertex is inside this object.
CFLFrustum3(const Base::TQuadrilateralSolid3< float > &tQuadrilateralSolid3)
Initializer.
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< float > *pFlp3) sealed
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > *pFlaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
Returns an array of indices of vertices located inside this frustum.
virtual bool Contains(const Base::TPoint3< float > *pTp3) const
Returns whether the vertex is inside this object.
CFLFrustum3(const CFLQuad3< float > &flqQuad0, const CFLQuad3< float > &flqQuad1)
Initializer.
virtual bool Contains(const Base::TPoint3< double > *pTp3) const
Returns whether the vertex is inside this object.
const CFLFrustum3< T > & operator=(const CFLFrustum3< double > &rhs)
Assignment operator.
A class representing vector in 3D space which has direction and magnitude.
Definition FLGeometry3DVector.h:33
A class representing a 3D point.
Definition FLPoint3.h:36
A class representing a 3D quadrangle.
Definition FLQuad3.h:24
Definition AlgorithmBase.h:16
EFigureDeclType
Declare type of figure.
Definition DefinitionsFigure.h:33
EFigureTemplateType
Template type of figure.
Definition DefinitionsFigure.h:335
EFigureSpecCompareType
Definition DefinitionsFigure.h:3491
@ EFigureSpecCompareType_Coordinates
Definition DefinitionsFigure.h:3496