FLImaging
6.7.1.4
FLImagingFoundation
FLImagingGUI
GUICheckBox3State.h
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#pragma once
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#include <afxwin.h>
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#include "GUICheckBox.h"
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namespace
FLImaging
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{
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namespace
GUI
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{
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class
FL_EXPORT
CGUICheckBox3State
:
public
CGUICheckBox
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{
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public
:
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CGUICheckBox3State
();
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virtual
~CGUICheckBox3State
();
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void
SetCheck
(UINT nCheck);
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UINT
GetCheck
()
const
;
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DECLARE_MESSAGE_MAP()
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afx_msg BOOL OnBnClicked();
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protected:
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virtual
void
DrawButton(CDC* pDC, const CRect& rect, const int32_t& i32CheckBoxMargin, const int32_t& i32CheckBoxSize)override;
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};
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}
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}
FLImaging::GUI::CGUICheckBox3State::~CGUICheckBox3State
virtual ~CGUICheckBox3State()
Default destructor.
FLImaging::GUI::CGUICheckBox3State::CGUICheckBox3State
CGUICheckBox3State()
Default constructor.
FLImaging::GUI::CGUICheckBox3State::GetCheck
UINT GetCheck() const
Function that returns whether the check box is checked.
FLImaging::GUI::CGUICheckBox3State::SetCheck
void SetCheck(UINT nCheck)
Specify the check status.
FLImaging::GUI::CGUICheckBox::CGUICheckBox
CGUICheckBox()
Default constructor.
FLImaging::GUI
Definition
D2DObject.h:12
FLImaging
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