75 CFLQuad3(int32_t x0, int32_t y0, int32_t z0, int32_t x1, int32_t y1, int32_t z1, int32_t x2, int32_t y2, int32_t z2, int32_t x3, int32_t y3, int32_t z3);
108 CFLQuad3(int64_t x0, int64_t y0, int64_t z0, int64_t x1, int64_t y1, int64_t z1, int64_t x2, int64_t y2, int64_t z2, int64_t x3, int64_t y3, int64_t z3);
141 CFLQuad3(
float x0,
float y0,
float z0,
float x1,
float y1,
float z1,
float x2,
float y2,
float z2,
float x3,
float y3,
float z3);
174 CFLQuad3(
double x0,
double y0,
double z0,
double x1,
double y1,
double z1,
double x2,
double y2,
double z2,
double x3,
double y3,
double z3);
1383 virtual const CResult Set(int32_t x0, int32_t y0, int32_t z0, int32_t x1, int32_t y1, int32_t z1, int32_t x2, int32_t y2, int32_t z2, int32_t x3, int32_t y3, int32_t z3);
1420 virtual const CResult Set(int64_t x0, int64_t y0, int64_t z0, int64_t x1, int64_t y1, int64_t z1, int64_t x2, int64_t y2, int64_t z2, int64_t x3, int64_t y3, int64_t z3);
1457 virtual const CResult Set(
float x0,
float y0,
float z0,
float x1,
float y1,
float z1,
float x2,
float y2,
float z2,
float x3,
float y3,
float z3);
1494 virtual const CResult Set(
double x0,
double y0,
double z0,
double x1,
double y1,
double z1,
double x2,
double y2,
double z2,
double x3,
double y3,
double z3);
2250 DeclareGetClassType();
Simplified class representing a 3-D point.
Definition TPoint3.h:37
Simplified class representing a quadrangle.
Definition TQuad3.h:38
Simplified class representing a quadrangle.
Definition TQuad.h:34
FLImaging module execution result object.
Definition ResultsDef.h:1596
A class representing a 3D point.
Definition FLPoint3.h:36
Ty z
Definition FLPoint3.h:42
T y
Definition FLPoint.h:36
T x
Definition FLPoint.h:30
A class representing a 3D quadrangle.
Definition FLQuad3.h:24
friend CFLQuad3< T > operator*(const double &value, const CFLQuad3< T > &quad)
An operator that multiplies the x, y, and z values of each vertex of a quadrilateral by a parameter.
Definition FLQuad3.h:1308
CFLQuad3< T > operator+(const CFLPoint3< double > &flpPoint) const
Offset operator.
CFLQuad3(const CFLPoint3< double > &flpPoint0, const CFLPoint3< double > &flpPoint1, const CFLPoint3< double > &flpPoint2, const CFLPoint3< double > &flpPoint3)
initialization constructor
CFLQuad3< T > operator-(const Base::TPoint3< float > &tpPoint) const
Offset operator.
CFLQuad3(const CFLQuad3< float > *pFlqQuad)
copy constructor
const CFLQuad3< T > & operator/=(const Base::TPoint3< double > &tpPoint)
An operator that divides the x,y,z values of each vertex of a quadrilateral by a parameter.
const CFLQuad3< T > & operator-=(const double &value)
Offset operator.
CFLQuad3(const Base::TQuad3< float > *pTqQuad)
With initialization constructor, initialize CFLQuad3 with each vertex of TQuad3.
const CFLQuad3< T > & operator=(const Base::TQuad3< float > &tqQuad)
assignment operator
virtual const CResult Set(int64_t x0, int64_t y0, int64_t z0, int64_t x1, int64_t y1, int64_t z1, int64_t x2, int64_t y2, int64_t z2, int64_t x3, int64_t y3, int64_t z3)
Parameter setting function.
CFLQuad3< T > operator-(const CFLPoint3< double > &flpPoint) const
Offset operator.
CFLQuad3< T > operator+(const Base::TPoint3< double > &tpPoint) const
Offset operator.
virtual const CResult Set(const Base::TQuad< double > &tqQuad)
As a parameter setting function, set CFLQuad3 with each vertex (z = 0) of TQuad.
const CFLQuad3< T > & operator=(const Base::TQuad3< double > &tqQuad)
assignment operator
virtual EFigureDeclType GetDeclType() const override
virtual const CResult Offset(const CFLPoint3< double > *pFlpPoint)
CFLQuad3< T > operator+(const CFLPoint3< float > &flpPoint) const
Offset operator.
CFLPoint3< float > flpPoints[4]
Definition FLQuad3.h:30
virtual const CResult Set(const Base::TQuad3< float > &tqQuad)
As a parameter setting function, set CFLQuad3 to each vertex of TQuad3.
const CFLQuad3< T > & operator=(const Base::TQuad< float > &tqQuad)
assignment operator
virtual const CResult Set(const Base::TQuad< float > *pTqQuad)
As a parameter setting function, set CFLQuad3 with each vertex (z = 0) of TQuad.
CFLQuad3< T > operator-(const CFLPoint3< float > &flpPoint) const
Offset operator.
const CFLQuad3< T > & operator/=(const double &value)
An operator that divides the x,y,z values of each vertex of a quadrilateral by a parameter.
const CFLQuad3< T > & operator=(const CFLQuad< double > &flqQuad)
assignment operator
virtual const CResult Set(const CFLQuad< float > &flqQuad)
As a parameter setting function, set CFLQuad3 with each vertex (z = 0) of CFLQuad.
CFLQuad3< T > operator+(const double &value) const
Offset operator.
virtual const CResult Offset(const CFLPoint3< float > &flpPoint)
CFLQuad3(const Base::TQuad3< float > &tqQuad)
With initialization constructor, initialize CFLQuad3 with each vertex of TQuad3.
virtual const CResult ReverseSequence() override
Function to reverse the sequence.
virtual const CResult Offset(const Base::TPoint3< double > *pTpPoint)
virtual const CResult Set(const Base::TQuad3< double > *pTqQuad)
As a parameter setting function, set CFLQuad3 to each vertex of TQuad3.
CFLQuad3(const Base::TQuad3< double > *pTqQuad)
With initialization constructor, initialize CFLQuad3 with each vertex of TQuad3.
friend CFLQuad3< T > operator-(const double &value, const CFLQuad3< T > &quad)
Offset operator.
Definition FLQuad3.h:1287
CFLQuad3(const Base::TQuad< float > &tqQuad)
Initialization constructor, initializing CFLQuad3 with each vertex of TQuad (z = 0)
virtual const CResult Multiply(const Base::TPoint3< float > *pTpPoint)
CFLQuad3(const CFLQuad< float > *pFlqQuad)
Initialization constructor, initializing CFLQuad3 with each vertex of CFLQuad (z = 0)
CFLQuad3(const Base::TQuad< double > &tqQuad)
Initialization constructor, initializing CFLQuad3 with each vertex of TQuad (z = 0)
virtual void Clear() override
Clear an object's variable.
CFLQuad3(const CFLQuad3< double > &flqQuad)
copy constructor
CFLQuad3< T > operator+(const Base::TPoint3< float > &tpPoint) const
Offset operator.
virtual const CResult Offset(const Base::TPoint3< double > &tpPoint)
CFLQuad3(const CFLPoint3< float > &flpPoint0, const CFLPoint3< float > &flpPoint1, const CFLPoint3< float > &flpPoint2, const CFLPoint3< float > &flpPoint3)
initialization constructor
CFLQuad3< T > operator*(const double &value) const
An operator that multiplies the x,y and z values of each vertex of the quadrilateral by a parameter.
virtual const CResult Set(const Base::TQuad< float > &tqQuad)
As a parameter setting function, set CFLQuad3 with each vertex (z = 0) of TQuad.
virtual const CResult Set(const Base::TQuad3< double > &tqQuad)
As a parameter setting function, set CFLQuad3 to each vertex of TQuad3.
CFLQuad3< T > operator*(const CFLPoint3< float > &flpPoint) const
An operator that multiplies the x,y and z values of each vertex of the quadrilateral by a parameter.
const CFLQuad3< T > & operator*=(const CFLPoint3< double > &flpPoint)
An operator that multiplies the x,y,z values of each vertex of a quadrilateral by a parameter.
virtual const CResult Set(const CFLPoint3< double > *pFlpPoint0, const CFLPoint3< double > *pFlpPoint1, const CFLPoint3< double > *pFlpPoint2, const CFLPoint3< double > *pFlpPoint3)
Parameter setting function.
virtual const CResult Offset(const Base::TPoint3< float > *pTpPoint)
const CFLQuad3< T > & operator-=(const CFLPoint3< double > &flpPoint)
Offset operator.
virtual const CResult Set(const CFLQuad3< double > &flqQuad)
Parameter setting function.
virtual const CResult Set(const CFLQuad3< float > &flqQuad)
Parameter setting function.
virtual const CResult Offset(const Base::TPoint3< float > &tpPoint)
const CFLQuad3< T > & operator/=(const Base::TPoint3< float > &tpPoint)
An operator that divides the x,y,z values of each vertex of a quadrilateral by a parameter.
CFLQuad3(const CFLPoint3< float > *pFlpPoint0, const CFLPoint3< float > *pFlpPoint1, const CFLPoint3< float > *pFlpPoint2, const CFLPoint3< float > *pFlpPoint3)
initialization constructor
const CFLQuad3< T > & operator+=(const double &value)
Offset operator.
const CFLQuad3< T > & operator=(const Base::TQuad< double > &tqQuad)
assignment operator
virtual const CResult Set(const CFLPoint3< double > &flpPoint0, const CFLPoint3< double > &flpPoint1, const CFLPoint3< double > &flpPoint2, const CFLPoint3< double > &flpPoint3)
Parameter setting function.
CFLQuad3(const Base::TPoint3< double > &tpPoint0, const Base::TPoint3< double > &tpPoint1, const Base::TPoint3< double > &tpPoint2, const Base::TPoint3< double > &tpPoint3)
initialization constructor
virtual const CResult Set(const Base::TPoint3< double > &tpPoint0, const Base::TPoint3< double > &tpPoint1, const Base::TPoint3< double > &tpPoint2, const Base::TPoint3< double > &tpPoint3)
Parameter setting function.
virtual const CResult Set(const Base::TPoint3< double > *pTpPoint0, const Base::TPoint3< double > *pTpPoint1, const Base::TPoint3< double > *pTpPoint2, const Base::TPoint3< double > *pTpPoint3)
Parameter setting function.
virtual const CResult Set(const CFLFigure &flf) override
virtual const CResult Multiply(const Base::TPoint3< double > &tpPoint)
CFLQuad3(float x0, float y0, float z0, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3)
initialization constructor
const CFLQuad3< T > & operator=(const CFLQuad3< float > &flqQuad)
assignment operator
CFLQuad3< T > operator-(const Base::TPoint3< double > &tpPoint) const
Offset operator.
virtual const CResult Set(const Base::TQuad3< float > *pTqQuad)
As a parameter setting function, set CFLQuad3 to each vertex of TQuad3.
const CFLQuad3< T > & operator-=(const CFLPoint3< float > &flpPoint)
Offset operator.
virtual const CResult Offset(int64_t val) override
const CFLQuad3< T > & operator-=(const Base::TPoint3< float > &tpPoint)
Offset operator.
CFLQuad3< T > operator*(const Base::TPoint3< float > &tpPoint) const
An operator that multiplies the x,y and z values of each vertex of the quadrilateral by a parameter.
const CFLQuad3< T > & operator*=(const double &value)
An operator that multiplies the x,y,z values of each vertex of a quadrilateral by a parameter.
virtual const CResult Multiply(const CFLPoint3< float > *pFlpPoint)
virtual const CResult Multiply(int64_t val) override
const CFLQuad3< T > & operator*=(const Base::TPoint3< double > &tpPoint)
An operator that multiplies the x,y,z values of each vertex of a quadrilateral by a parameter.
const CFLQuad3< T > & operator/=(const CFLPoint3< float > &flpPoint)
An operator that divides the x,y,z values of each vertex of a quadrilateral by a parameter.
virtual const CResult Multiply(const Base::TPoint3< float > &tpPoint)
virtual const CResult Multiply(int32_t val) override
const CFLQuad3< T > & operator/=(const CFLPoint3< double > &flpPoint)
An operator that divides the x,y,z values of each vertex of a quadrilateral by a parameter.
CFLQuad3< T > operator*(const Base::TPoint3< double > &tpPoint) const
An operator that multiplies the x,y and z values of each vertex of the quadrilateral by a parameter.
virtual const CResult Set(const CFLPoint3< float > &flpPoint0, const CFLPoint3< float > &flpPoint1, const CFLPoint3< float > &flpPoint2, const CFLPoint3< float > &flpPoint3)
Parameter setting function.
CFLQuad3(int64_t x0, int64_t y0, int64_t z0, int64_t x1, int64_t y1, int64_t z1, int64_t x2, int64_t y2, int64_t z2, int64_t x3, int64_t y3, int64_t z3)
initialization constructor
const CFLQuad3< T > & operator+=(const Base::TPoint3< float > &tpPoint)
Offset operator.
virtual const CResult Swap(CFLFigure *pFlfRight) override
virtual const CResult Offset(const CFLPoint3< float > *pFlpPoint)
CFLQuad3< T > operator/(const Base::TPoint3< double > &tpPoint) const
An operator that divides the x,y and z values of each vertex of the quadrilateral by a parameter.
const CFLQuad3< T > & operator+=(const CFLPoint3< double > &flpPoint)
Offset operator.
CFLQuad3(const CFLFigure *pFlf)
As an initialization constructor, call the Set() function for the DeclType of CFLFigure& flf .
CFLQuad3< T > operator*(const CFLPoint3< double > &flpPoint) const
An operator that multiplies the x,y and z values of each vertex of the quadrilateral by a parameter.
virtual const CResult Set(const CFLQuad< float > *pFlqQuad)
As a parameter setting function, set CFLQuad3 with each vertex (z = 0) of CFLQuad.
virtual const CResult Multiply(float val) override
virtual const CResult Multiply(const CFLPoint3< double > &flpPoint)
CFLQuad3(const CFLQuad< double > *pFlqQuad)
Initialization constructor, initializing CFLQuad3 with each vertex of CFLQuad (z = 0)
CFLQuad3(const CFLFigure &flf)
As an initialization constructor, call the Set() function for the DeclType of CFLFigure& flf .
const CFLQuad3< T > & operator+=(const Base::TPoint3< double > &tpPoint)
Offset operator.
virtual const CResult Set(int32_t x0, int32_t y0, int32_t z0, int32_t x1, int32_t y1, int32_t z1, int32_t x2, int32_t y2, int32_t z2, int32_t x3, int32_t y3, int32_t z3)
Parameter setting function.
CFLQuad3< T > operator/(const CFLPoint3< double > &flpPoint) const
An operator that divides the x,y and z values of each vertex of the quadrilateral by a parameter.
virtual const CResult Set(const Base::TPoint3< float > *pTpPoint0, const Base::TPoint3< float > *pTpPoint1, const Base::TPoint3< float > *pTpPoint2, const Base::TPoint3< float > *pTpPoint3)
Parameter setting function.
const CFLQuad3< T > & operator*=(const CFLPoint3< float > &flpPoint)
An operator that multiplies the x,y,z values of each vertex of a quadrilateral by a parameter.
virtual const CResult Set(const CFLQuad3< double > *pFlqQuad)
Parameter setting function.
virtual const CResult Multiply(const Base::TPoint3< double > *pTpPoint)
CFLQuad3(const Base::TPoint3< double > *pTpPoint0, const Base::TPoint3< double > *pTpPoint1, const Base::TPoint3< double > *pTpPoint2, const Base::TPoint3< double > *pTpPoint3)
initialization constructor
virtual const CResult Set(const Base::TQuad< double > *pTqQuad)
As a parameter setting function, set CFLQuad3 with each vertex (z = 0) of TQuad.
CFLQuad3(const CFLQuad3< float > &flqQuad)
copy constructor
CFLQuad3< T > operator/(const Base::TPoint3< float > &tpPoint) const
An operator that divides the x,y and z values of each vertex of the quadrilateral by a parameter.
CFLQuad3(const Base::TPoint3< float > &tpPoint0, const Base::TPoint3< float > &tpPoint1, const Base::TPoint3< float > &tpPoint2, const Base::TPoint3< float > &tpPoint3)
initialization constructor
CFLQuad3(const Base::TQuad3< double > &tqQuad)
With initialization constructor, initialize CFLQuad3 with each vertex of TQuad3.
CFLQuad3(const CFLQuad3< double > *pFlqQuad)
copy constructor
const CFLQuad3< T > & operator=(const CFLQuad< float > &flqQuad)
assignment operator
virtual const CResult Offset(double x, double y) override
const CFLQuad3< T > & operator=(const CFLQuad3< double > &flqQuad)
assignment operator
virtual const CResult Set(const CFLPoint3< float > *pFlpPoint0, const CFLPoint3< float > *pFlpPoint1, const CFLPoint3< float > *pFlpPoint2, const CFLPoint3< float > *pFlpPoint3)
Parameter setting function.
virtual const CResult Multiply(double x, double y, double z)
CFLQuad3(const CFLQuad< double > &flqQuad)
Initialization constructor, initializing CFLQuad3 with each vertex of CFLQuad (z = 0)
CFLQuad3< T > operator/(const CFLPoint3< float > &flpPoint) const
An operator that divides the x,y and z values of each vertex of the quadrilateral by a parameter.
virtual const CResult Offset(double x, double y, double z)
virtual const CResult Set(const CFLQuad< double > *pFlqQuad)
As a parameter setting function, set CFLQuad3 with each vertex (z = 0) of CFLQuad.
CFLQuad3< T > operator-(const double &value) const
Offset operator.
virtual const CResult Multiply(double x, double y) override
virtual const CResult Multiply(double val) override
virtual const CResult Multiply(const CFLPoint3< double > *pFlpPoint)
virtual const CResult Set(const CFLQuad3< float > *pFlqQuad)
Parameter setting function.
CFLQuad3(const Base::TQuad< double > *pTqQuad)
Initialization constructor, initializing CFLQuad3 with each vertex of TQuad (z = 0)
CFLQuad3(const CFLQuad< float > &flqQuad)
Initialization constructor, initializing CFLQuad3 with each vertex of CFLQuad (z = 0)
const CFLQuad3< T > & operator+=(const CFLPoint3< float > &flpPoint)
Offset operator.
virtual EFigureTemplateType GetTemplateType() const override
virtual const CResult Offset(const CFLPoint3< double > &flpPoint)
virtual bool IsSpecEqual(const CFLFigure *pFlfRhs, EFigureSpecCompareType eSpecType=EFigureSpecCompareType_Coordinates) const override
CFLQuad3(const Base::TQuad< float > *pTqQuad)
Initialization constructor, initializing CFLQuad3 with each vertex of TQuad (z = 0)
virtual const CResult Offset(double val) override
CFLQuad3(const Base::TPoint3< float > *pTpPoint0, const Base::TPoint3< float > *pTpPoint1, const Base::TPoint3< float > *pTpPoint2, const Base::TPoint3< float > *pTpPoint3)
initialization constructor
const CFLQuad3< T > & operator-=(const Base::TPoint3< double > &tpPoint)
Offset operator.
CFLQuad3(const CFLPoint3< double > *pFlpPoint0, const CFLPoint3< double > *pFlpPoint1, const CFLPoint3< double > *pFlpPoint2, const CFLPoint3< double > *pFlpPoint3)
initialization constructor
virtual const CResult Set(const CFLFigure *pFlf) override
friend CFLQuad3< T > operator+(const double &value, const CFLQuad3< T > &quad)
Offset operator.
Definition FLQuad3.h:1267
virtual const CResult Set(float x0, float y0, float z0, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3)
Parameter setting function.
virtual const CResult Set(const Base::TPoint3< float > &tpPoint0, const Base::TPoint3< float > &tpPoint1, const Base::TPoint3< float > &tpPoint2, const Base::TPoint3< float > &tpPoint3)
Parameter setting function.
virtual const CResult Set(const CFLQuad< double > &flqQuad)
As a parameter setting function, set CFLQuad3 with each vertex (z = 0) of CFLQuad.
virtual const CResult Multiply(const CFLPoint3< float > &flpPoint)
virtual const CResult Set(double x0, double y0, double z0, double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3)
Parameter setting function.
friend CFLQuad3< T > operator/(const double &value, const CFLQuad3< T > &quad)
An operator that divides the x, y, z values of each vertex of the quadrilateral into parameters.
Definition FLQuad3.h:1328
virtual const CResult Offset(float val) override
const CFLQuad3< T > & operator*=(const Base::TPoint3< float > &tpPoint)
An operator that multiplies the x,y,z values of each vertex of a quadrilateral by a parameter.
CFLQuad3< T > operator/(const double &value) const
An operator that divides the x,y and z values of each vertex of the quadrilateral by a parameter.
CFLQuad3(double x0, double y0, double z0, double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3)
initialization constructor
CFLQuad3(int32_t x0, int32_t y0, int32_t z0, int32_t x1, int32_t y1, int32_t z1, int32_t x2, int32_t y2, int32_t z2, int32_t x3, int32_t y3, int32_t z3)
initialization constructor
virtual const CResult Offset(int32_t val) override
A class representing a quadrangle.
Definition FLQuad.h:24
Definition AlgorithmBase.h:16
EFigureDeclType
Declare type of figure.
Definition DefinitionsFigure.h:33
EFigureTemplateType
Template type of figure.
Definition DefinitionsFigure.h:335
EFigureSpecCompareType
Definition DefinitionsFigure.h:3491
@ EFigureSpecCompareType_Coordinates
Definition DefinitionsFigure.h:3496