26 CXorshiroRandomGeneratorStatic();
614 static void Seed(uint64_t u64Seed = 0x9d84a3d390df0c46);
692 static void Jump32(uint32_t arrU32State[2]);
707 static void Jump64(uint64_t arrU64State[2]);
712 static uint32_t m_arrU32State[2];
713 static uint64_t m_arrU64State[2];
FLImaging의 최상위 기저 클래스
Definition FLBase.h:36
static float GenerateStandardNormalRandomValueF32(uint32_t arrU32State[2])
static float GenerateStandardNormalRandomValueF32()
static uint64_t GenerateUniformRandomValueU64(uint64_t arrU64State[2])
static double GenerateNormalRandomValueF64(double f64Mean, double f64Stdev, uint64_t arrU64State[2])
static float GenerateStandardNormalRandomValueF32(float &f32StdNormal2nd)
static void GetInternalState32(uint32_t arrU32State[2])
static double GenerateNormalRandomValueF64(double f64Mean, double f64Stdev, uint64_t u64Seed)
static uint64_t GenerateUniformRandomValueU64(uint64_t u64Seed)
static void GetInternalState64(uint64_t arrU64State[2])
static uint64_t GenerateUniformRandomValueU64(uint64_t u64Min, uint64_t u64Max)
static double GenerateNormalRandomValueF64(double f64Mean, double f64Stdev, uint64_t arrU64State[2], double &f64Normal2nd)
static void InitializeExternalState32(uint32_t arrU32State[2], uint64_t u64Seed)
static float GenerateUniformRandomValueF32(float f32Min, float f32Max, uint64_t u64Seed)
static double GenerateNormalRandomValueF64(double f64Mean, double f64Stdev, double &f64Normal2nd)
static double GenerateStandardNormalRandomValueF64(uint64_t arrU64State[2], double &f64StdNormal2nd)
static int64_t GenerateUniformRandomValueI64(int64_t i64Min, int64_t i64Max, uint64_t u64Seed)
static uint32_t GenerateUniformRandomValueU32(uint32_t u32Min, uint32_t u32Max)
static double GenerateUniformRandomValueF64(double f64Min=0., double f64Max=1.)
static double GenerateUniformRandomValueF64(double f64Min, double f64Max, uint64_t arrU64State[2])
static void Jump64(uint64_t arrU64State[2])
static uint32_t GenerateUniformRandomValueU32(uint64_t u64Seed)
static int32_t GenerateUniformRandomValueI32(int32_t i32Min, int32_t i32Max)
static uint32_t GenerateUniformRandomValueU32(uint32_t u32Min, uint32_t u32Max, uint64_t u64Seed)
static float GenerateStandardNormalRandomValueF32(uint64_t u64Seed)
static float GenerateNormalRandomValueF32(float f32Mean, float f32Stdev, uint64_t u64Seed)
static uint32_t GenerateUniformRandomValueU32()
static double GenerateStandardNormalRandomValueF64()
static float GenerateUniformRandomValueF32(float f32Min, float f32Max, uint32_t arrU32State[2])
static float GenerateStandardNormalRandomValueF32(uint32_t arrU32State[2], float &f32StdNormal2nd)
static uint64_t GenerateUniformRandomValueU64(uint64_t u64Min, uint64_t u64Max, uint64_t u64Seed)
static void InitializeExternalState64(uint64_t arrU64State[2], uint64_t u64Seed)
static uint64_t GenerateUniformRandomValueU64(uint64_t u64Min, uint64_t u64Max, uint64_t arrU64State[2])
static int32_t GenerateUniformRandomValueI32(int32_t i32Min, int32_t i32Max, uint32_t arrU32State[2])
static double GenerateStandardNormalRandomValueF64(double &f64StdNormal2nd)
static void Jump32(uint32_t arrU32State[2])
static void Seed(uint64_t u64Seed=0x9d84a3d390df0c46)
static uint32_t GenerateUniformRandomValueU32(uint32_t arrU32State[2])
static double GenerateNormalRandomValueF64(double f64Mean=0., double f64Stdev=1.)
static uint64_t GenerateUniformRandomValueU64()
static double GenerateStandardNormalRandomValueF64(uint64_t arrU64State[2])
static int64_t GenerateUniformRandomValueI64(int64_t i64Min, int64_t i64Max, uint64_t arrU64State[2])
static void SetInternalState64(const uint64_t arrU64State[2])
static double GenerateStandardNormalRandomValueF64(uint64_t u64Seed)
static void SetInternalState32(const uint32_t arrU32State[2])
static float GenerateNormalRandomValueF32(float f32Mean, float f32Stdev, uint32_t arrU32State[2], float &f32Normal2nd)
static float GenerateUniformRandomValueF32(float f32Min=0.f, float f32Max=1.f)
static float GenerateNormalRandomValueF32(float f32Mean=0.f, float f32Stdev=1.f)
static float GenerateNormalRandomValueF32(float f32Mean, float f32Stdev, uint32_t arrU32State[2])
static uint32_t GenerateUniformRandomValueU32(uint32_t u32Min, uint32_t u32Max, uint32_t arrU32State[2])
static int64_t GenerateUniformRandomValueI64(int64_t i64Min, int64_t i64Max)
static double GenerateUniformRandomValueF64(double f64Min, double f64Max, uint64_t u64Seed)
static int32_t GenerateUniformRandomValueI32(int32_t i32Min, int32_t i32Max, uint64_t u64Seed)
static float GenerateNormalRandomValueF32(float f32Mean, float f32Stdev, float &f32Normal2nd)
Definition AbsoluteThreshold.h:25