12#include "DefinitionsThreeDim.h"
13#include "AlgorithmFeature3D_SO_DO.h"
21 class CInternalDenoising3D;
420 DeclareGetClassType();
497 CInternalDenoising3D* m_pInternal;
498 friend class CInternalDenoising3D;
Simplified class representing a 3-D point.
Definition TPoint3.h:37
FLImaging module execution result object.
Definition ResultsDef.h:1704
virtual Base::TPoint3< float > GetViewPoint() const
virtual float GetSpatialDistanceThresholdCoefficient() const
virtual int32_t GetNeighborCount() const
CDenoising3D(const CDenoising3D &Denoising3D)
virtual float GetLambda() const
float m_f32Lambda
Definition Denoising3D.h:436
virtual const CResult SetLambda(float f32Lambda=0.1f)
virtual const CResult SetSpatialDistanceThresholdCoefficient(float f32Coefficient=3)
int32_t m_i32NeighborCount
Definition Denoising3D.h:476
virtual const CResult Assign(const CDenoising3D &Denoising3D)
virtual const CResult SetViewPoint(const Base::TPoint3< float > &tp3ViewPoint=Base::TPoint3< float >(0, 0, 1))
virtual const CResult SetNormalVectorDistanceThreshold(float f32Threshold)
virtual const CResult SetIteration(int32_t i32Iteration=30)
virtual int32_t GetIteration() const
virtual bool IsLicenseAvailable() const override
Returns whether the algorithm can be used with the current license.
virtual const CResult SetNeighborCount(int32_t i32Count=40)
virtual const CResult Execute() override
Base::TPoint3< float > m_tp3ViewPoint
Definition Denoising3D.h:494
virtual bool IsNormalVectorInclusionEnabled() const
virtual const CResult Clear() override
float m_f32SpatialDistanceThreshold
Definition Denoising3D.h:458
virtual const CResult SetSpatialDistanceThreshold(float f32DistanceThreshold)
virtual bool IsAutoSpatialDistanceThresholdCalculationEnabled() const
const CDenoising3D & operator=(const CDenoising3D &Denoising3D)
virtual float GetSpatialDistanceThreshold() const
CDenoising3D(const CDenoising3D *pDenoising3D)
virtual const CResult EnableAutoSpatialDistanceThresholdCalculation(bool bAutoSpatialDistance=true)
virtual const CResult Assign(const CDenoising3D *pDenoising3D)
float m_f32NormalVectorDistanceThreshold
Definition Denoising3D.h:449
virtual const CResult EnableNormalVectorInclusion(bool bNormal=true)
virtual float GetNormalVectorDistanceThreshold() const
bool m_bIncludeResultNormalVector
Definition Denoising3D.h:485
int32_t m_i32Iteration
Definition Denoising3D.h:467
Definition Algorithm3DBase.h:16