FLImaging 6.5.8.1
PlyWriter.h
1#pragma once
2
9#include "FL3DObject.h"
10
12namespace FLImaging
13{
15 namespace Foundation
16 {
17 class CInternalPlyWriter;
18
24 class FL_EXPORT CPlyWriter : public Base::CFLBase
25 {
26 public:
27
28 enum EFormat
29 {
30 EFormat_Ascii = 0,
31 EFormat_Binary_Little_Endian,
32 };
33
39
44 CPlyWriter(const CPlyWriter& plyWriter);
45
50 CPlyWriter(const CPlyWriter* pPlyWriter);
51
56 virtual ~CPlyWriter();
57
71 virtual const CResult Assign(const CPlyWriter& plyWriter);
72
86 virtual const CResult Assign(const CPlyWriter* pPlyWriter);
87
99 const CPlyWriter& operator=(const CPlyWriter& plyWriter);
100
112 virtual const CResult Clear();
113
114
130 virtual const CResult Set3DObject(const CFL3DObject& fl3DObject);
131
147 virtual const CResult Set3DObject(const CFL3DObject* pFl3DObject);
148
160 virtual const CFL3DObject* Get3DObject() const;
161
162
178 virtual const CResult SetFormat(EFormat eFormat = EFormat_Ascii);
179
195 virtual const CResult Save(const Base::CFLString<wchar_t>& strFileName);
196
197
198
199
200 virtual bool IsLicenseAvailable() const override;
201
202
203 SupportToDuplicateObject(CPlyWriter, *this);
204 DeclareGetClassType();
205
206 protected:
207
208 CInternalPlyWriter* m_pInternal;
209 };
210 }
211}
FLImaging의 최상위 기저 클래스
Definition FLBase.h:36
Template type 의 문자열 클래스
Definition INIUtilities.h:20
FLImaging 모듈의 수행 결과 객체
Definition ResultsDef.h:1514
3D 객체의 데이터를 표현하는 클래스
Definition FL3DObject.h:37
PlyWriter 클래스
Definition PlyWriter.h:25
virtual const CResult Assign(const CPlyWriter &plyWriter)
virtual const CResult Save(const Base::CFLString< wchar_t > &strFileName)
virtual const CResult Set3DObject(const CFL3DObject &fl3DObject)
virtual const CResult Assign(const CPlyWriter *pPlyWriter)
CPlyWriter(const CPlyWriter &plyWriter)
const CPlyWriter & operator=(const CPlyWriter &plyWriter)
virtual const CResult Set3DObject(const CFL3DObject *pFl3DObject)
CPlyWriter(const CPlyWriter *pPlyWriter)
virtual const CResult SetFormat(EFormat eFormat=EFormat_Ascii)
virtual bool IsLicenseAvailable() const override
현재 보유한 라이선스로 해당 알고리즘을 사용할 수 있는지에 대한 여부를 반환 합니다.
virtual const CFL3DObject * Get3DObject() const
virtual const CResult Clear()