FLImaging 6.6.27.1
FLFrustum3.h
1#pragma once
2
8
9#include "FLQuad3.h"
10#include "FLGeometry3DPlane.h"
11#include "FLGeometry3DVector.h"
12
14namespace FLImaging
15{
17 namespace Foundation
18 {
24 template<typename T>
25 class FL_EXPORT CFLFrustum3 : public CFLFigure
26 {
27 public:
33
40 {
46
52
58
64
70
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82
88
94 };
95
102 {
108
114
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126
132
138 };
139
145
150 virtual ~CFLFrustum3();
151
162
173
184
195
207 CFLFrustum3(const Base::TQuadrilateralSolid3<float>& tQuadrilateralSolid3);
208
220 CFLFrustum3(const Base::TQuadrilateralSolid3<float>* pTQuadrilateralSolid3);
221
234
246 CFLFrustum3(const Base::TQuadrilateralSolid3<double>* pTQuadrilateralSolid3);
247
261 CFLFrustum3(const CFLQuad3<float>& flqQuad0, const CFLQuad3<float>& flqQuad1);
262
276 CFLFrustum3(const CFLQuad3<double>& flqQuad0, const CFLQuad3<double>& flqQuad1);
277
291 CFLFrustum3(const CFLQuad3<float>* pFlqQuad0, const CFLQuad3<float>* pFlqQuad1);
292
306 CFLFrustum3(const CFLQuad3<double>* pFlqQuad0, const CFLQuad3<double>* pFlqQuad1);
307
320
332 CFLFrustum3(const CFLFigure* pFlf);
333
347 virtual const CResult Set(const CFLFrustum3<float>& flfr);
348
362 virtual const CResult Set(const CFLFrustum3<double>& flfr);
363
377 virtual const CResult Set(const CFLFrustum3<float>* pFlfr);
378
392 virtual const CResult Set(const CFLFrustum3<double>* pFlfr);
393
409 virtual const CResult Set(const Base::TQuadrilateralSolid3<float>& tQuadrilateralSolid3);
410
426 virtual const CResult Set(const Base::TQuadrilateralSolid3<double>& tQuadrilateralSolid3);
427
443 virtual const CResult Set(const Base::TQuadrilateralSolid3<float>* pTQuadrilateralSolid3);
444
460 virtual const CResult Set(const Base::TQuadrilateralSolid3<double>* pTQuadrilateralSolid3);
461
479 virtual const CResult Set(const CFLQuad3<float>& flqQuad0, const CFLQuad3<float>& flqQuad1);
480
498 virtual const CResult Set(const CFLQuad3<double>& flqQuad0, const CFLQuad3<double>& flqQuad1);
499
517 virtual const CResult Set(const CFLQuad3<float>* pFlqQuad0, const CFLQuad3<float>* pFlqQuad1);
518
536 virtual const CResult Set(const CFLQuad3<double>* pFlqQuad0, const CFLQuad3<double>* pFlqQuad1);
537
555 virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3<float>& tp3) sealed;
556
574 virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3<double>& tp3) sealed;
575
593 virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3<float>* pTp3) sealed;
594
612 virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3<double>* pTp3) sealed;
613
631 virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3<float>& flp3) sealed;
632
650 virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3<double>& flp3) sealed;
651
669 virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3<float>* pFlp3) sealed;
670
688 virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3<double>* pFlp3) sealed;
689
703 virtual const Foundation::CFLPoint3<T>* GetVertex(EVertex eVertexPos) const sealed;
704
718 virtual const CFLGeometry3DVector<T> GetEquationOfPlane(EPlane ePlane) const sealed;
719
733 virtual bool Contains(const Base::TPoint3<float>& tp3) const;
734
748 virtual bool Contains(const Base::TPoint3<double>& tp3) const;
749
763 virtual bool Contains(const Base::TPoint3<float>* pTp3) const;
764
778 virtual bool Contains(const Base::TPoint3<double>* pTp3) const;
779
793 virtual bool Contains(const Foundation::CFLPoint3<float>& flp3) const;
794
808 virtual bool Contains(const Foundation::CFLPoint3<double>& flp3) const;
809
823 virtual bool Contains(const Foundation::CFLPoint3<float>* pFlp3) const;
824
838 virtual bool Contains(const Foundation::CFLPoint3<double>* pFlp3) const;
839
861 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<float>>& flaVertices, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
862
884 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<double>>& flaVertices, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
885
907 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<float>>* pFlaVertices, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
908
930 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<double>>* pFlaVertices, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
931
955 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<float>>& flaVertices, const Base::CFLArray<int32_t>& flaTargetIndex, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
956
980 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<double>>& flaVertices, const Base::CFLArray<int32_t>& flaTargetIndex, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
981
1005 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<float>>* pFlaVertices, const Base::CFLArray<int32_t>& flaTargetIndex, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
1006
1030 virtual const CResult Contains(const Base::CFLArray<Base::TPoint3<double>>* pFlaVertices, const Base::CFLArray<int32_t>& flaTargetIndex, Base::CFLArray<int32_t>& flaResult, bool bClearResult = true) const;
1031
1043 virtual bool IsCollision(const Base::TPoint3<float>& tp3Begin, const Base::TPoint3<float>& tp3End) const;
1044
1056 virtual bool IsCollision(const Base::TPoint3<double>& tp3Begin, const Base::TPoint3<double>& tp3End) const;
1057
1069 virtual bool IsCollision(const Base::TPoint3<float>* pTp3Begin, const Base::TPoint3<float>* pTp3End) const;
1070
1082 virtual bool IsCollision(const Base::TPoint3<double>* pTp3Begin, const Base::TPoint3<double>* pTp3End) const;
1083
1095 virtual bool IsCollision(const Foundation::CFLPoint3<float>& flp3Begin, const Foundation::CFLPoint3<float>& flp3End) const;
1096
1108 virtual bool IsCollision(const Foundation::CFLPoint3<double>& flp3Begin, const Foundation::CFLPoint3<double>& flp3End) const;
1109
1121 virtual bool IsCollision(const Foundation::CFLPoint3<float>* pFlp3Begin, const Foundation::CFLPoint3<float>* pFlp3End) const;
1122
1134 virtual bool IsCollision(const Foundation::CFLPoint3<double>* pFlp3Begin, const Foundation::CFLPoint3<double>* pFlp3End) const;
1135
1136
1137 virtual const CResult Set(const CFLFigure& flf) override;
1138 virtual const CResult Set(const CFLFigure* pFlf) override;
1139
1140 virtual void Clear() override;
1141
1142 virtual EFigureDeclType GetDeclType() const override;
1143 virtual EFigureTemplateType GetTemplateType() const override;
1144
1146 virtual bool IsSpecEqual(const CFLFigure* pFlfRhs, EFigureSpecCompareType eSpecType = EFigureSpecCompareType_Coordinates) const override;
1147
1148
1161
1174
1189
1204
1205
1206 SupportToDuplicateObject(CFLFrustum3<T>, *this);
1207 DeclareGetClassType();
1208 };
1209
1210 typedef CFLFrustum3<float> CFLFrustum3F;
1211 typedef CFLFrustum3<double> CFLFrustum3D;
1212 }
1213}
Template type 의 배열 클래스.
Definition FLArray.h:53
3차원 점을 표현하는 간략화된 클래스
Definition TPoint3.h:37
사각형 두 개의 각 대응 꼭지점을 연결한 비정형 육면체를 표현하는 간략화된 클래스
Definition TQuadrilateralSolid3.h:38
FLImaging 모듈의 수행 결과 객체
Definition ResultsDef.h:1596
virtual bool IsSpecEqual(const CFLFigure &flfRhs, EFigureSpecCompareType eSpecType=EFigureSpecCompareType_Coordinates) const
절두체를 표현하는 클래스
Definition FLFrustum3.h:26
virtual void Clear() override
객체의 변수를 초기화 합니다.
virtual bool IsCollision(const Foundation::CFLPoint3< double > &flp3Begin, const Foundation::CFLPoint3< double > &flp3End) const
virtual const CResult Set(const CFLQuad3< float > *pFlqQuad0, const CFLQuad3< float > *pFlqQuad1)
파라미터 설정 함수
virtual bool Contains(const Foundation::CFLPoint3< float > *pFlp3) const
정점이 이 객체의 내부에 있는지 여부를 반환합니다.
virtual bool IsCollision(const Base::TPoint3< double > &tp3Begin, const Base::TPoint3< double > &tp3End) const
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< double > *pFlp3) sealed
const CFLFrustum3< T > & operator=(const Base::TQuadrilateralSolid3< float > &rhs)
대입 연산자
virtual const CFLGeometry3DVector< T > GetEquationOfPlane(EPlane ePlane) const sealed
virtual const CResult Set(const Base::TQuadrilateralSolid3< float > *pTQuadrilateralSolid3)
파라미터 설정 함수
virtual const CResult Set(const CFLFrustum3< float > *pFlfr)
파라미터 설정 함수
CFLFrustum3(const CFLFrustum3< double > &rhs)
복사 생성자
CFLFrustum3(const Base::TQuadrilateralSolid3< float > *pTQuadrilateralSolid3)
초기화 생성자
CFLFrustum3(const CFLFrustum3< float > *pRhs)
복사 생성자
virtual const CResult Set(const CFLFrustum3< double > *pFlfr)
파라미터 설정 함수
virtual const CResult Set(const CFLQuad3< double > &flqQuad0, const CFLQuad3< double > &flqQuad1)
파라미터 설정 함수
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > &flaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
이 절두체의 내부에 위치하는 정점의 인덱스 배열을 반환합니다.
CFLFrustum3(const Base::TQuadrilateralSolid3< double > *pTQuadrilateralSolid3)
초기화 생성자
virtual bool IsSpecEqual(const CFLFigure *pFlfRhs, EFigureSpecCompareType eSpecType=EFigureSpecCompareType_Coordinates) const override
virtual bool IsCollision(const Foundation::CFLPoint3< double > *pFlp3Begin, const Foundation::CFLPoint3< double > *pFlp3End) const
virtual const CResult Set(const Base::TQuadrilateralSolid3< float > &tQuadrilateralSolid3)
파라미터 설정 함수
virtual const CResult Set(const Base::TQuadrilateralSolid3< double > &tQuadrilateralSolid3)
파라미터 설정 함수
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > *pFlaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
이 절두체의 내부에 위치하는 정점의 인덱스 배열을 반환합니다.
CFLFrustum3(const Base::TQuadrilateralSolid3< double > &tQuadrilateralSolid3)
초기화 생성자
virtual bool IsCollision(const Base::TPoint3< float > *pTp3Begin, const Base::TPoint3< float > *pTp3End) const
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< double > &tp3) sealed
virtual const CResult Set(const CFLQuad3< double > *pFlqQuad0, const CFLQuad3< double > *pFlqQuad1)
파라미터 설정 함수
CFLFrustum3(const CFLFigure *pFlf)
초기화 생성자
virtual bool IsCollision(const Base::TPoint3< double > *pTp3Begin, const Base::TPoint3< double > *pTp3End) const
virtual const CResult Set(const CFLQuad3< float > &flqQuad0, const CFLQuad3< float > &flqQuad1)
파라미터 설정 함수
EPlane
Definition FLFrustum3.h:102
@ EPlane_Top
Definition FLFrustum3.h:107
@ EPlane_Bottom
Definition FLFrustum3.h:113
@ EPlane_Far
Definition FLFrustum3.h:137
@ EPlane_Right
Definition FLFrustum3.h:125
@ EPlane_Left
Definition FLFrustum3.h:119
@ EPlane_Near
Definition FLFrustum3.h:131
CFLFrustum3(const CFLFrustum3< float > &rhs)
복사 생성자
virtual EFigureTemplateType GetTemplateType() const override
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > *pFlaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
이 절두체의 내부에 위치하는 정점의 인덱스 배열을 반환합니다.
CFLFrustum3(const CFLQuad3< double > *pFlqQuad0, const CFLQuad3< double > *pFlqQuad1)
초기화 생성자
const CFLFrustum3< T > & operator=(const CFLFrustum3< float > &rhs)
대입 연산자
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< float > *pTp3) sealed
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > &flaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
이 절두체의 내부에 위치하는 정점의 인덱스 배열을 반환합니다.
virtual bool Contains(const Foundation::CFLPoint3< float > &flp3) const
정점이 이 객체의 내부에 있는지 여부를 반환합니다.
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< float > &flp3) sealed
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< float > &tp3) sealed
CFLQuad3< float > flqQuads[2]
Definition FLFrustum3.h:32
virtual const CResult Set(const Base::TQuadrilateralSolid3< double > *pTQuadrilateralSolid3)
파라미터 설정 함수
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< double > &flp3) sealed
virtual const CResult Set(const CFLFrustum3< float > &flfr)
파라미터 설정 함수
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< double > > &flaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
이 절두체의 내부에 위치하는 정점의 인덱스 배열을 반환합니다.
virtual bool Contains(const Base::TPoint3< float > &tp3) const
정점이 이 객체의 내부에 있는지 여부를 반환합니다.
virtual bool Contains(const Foundation::CFLPoint3< double > &flp3) const
정점이 이 객체의 내부에 있는지 여부를 반환합니다.
virtual const Foundation::CFLPoint3< T > * GetVertex(EVertex eVertexPos) const sealed
virtual const CResult Set(const CFLFigure &flf) override
CFLFrustum3(const CFLQuad3< float > *pFlqQuad0, const CFLQuad3< float > *pFlqQuad1)
초기화 생성자
CFLFrustum3(const CFLQuad3< double > &flqQuad0, const CFLQuad3< double > &flqQuad1)
초기화 생성자
const CFLFrustum3< T > & operator=(const Base::TQuadrilateralSolid3< double > &rhs)
대입 연산자
virtual bool IsCollision(const Base::TPoint3< float > &tp3Begin, const Base::TPoint3< float > &tp3End) const
EVertex
Definition FLFrustum3.h:40
@ EVertex_Count
Definition FLFrustum3.h:93
@ EVertex_RightTopFar
Definition FLFrustum3.h:75
@ EVertex_LeftTopNear
Definition FLFrustum3.h:45
@ EVertex_LeftBottomFar
Definition FLFrustum3.h:87
@ EVertex_LeftTopFar
Definition FLFrustum3.h:69
@ EVertex_RightBottomFar
Definition FLFrustum3.h:81
@ EVertex_RightBottomNear
Definition FLFrustum3.h:57
@ EVertex_LeftBottomNear
Definition FLFrustum3.h:63
@ EVertex_RightTopNear
Definition FLFrustum3.h:51
virtual const CResult Set(const CFLFrustum3< double > &flfr)
파라미터 설정 함수
virtual EFigureDeclType GetDeclType() const override
virtual const CResult Set(const CFLFigure *pFlf) override
virtual bool IsCollision(const Foundation::CFLPoint3< float > *pFlp3Begin, const Foundation::CFLPoint3< float > *pFlp3End) const
CFLFrustum3(const CFLFigure &flf)
초기화 생성자
CFLFrustum3(const CFLFrustum3< double > *pRhs)
복사 생성자
virtual bool Contains(const Foundation::CFLPoint3< double > *pFlp3) const
정점이 이 객체의 내부에 있는지 여부를 반환합니다.
virtual bool IsCollision(const Foundation::CFLPoint3< float > &flp3Begin, const Foundation::CFLPoint3< float > &flp3End) const
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > &flaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
이 절두체의 내부에 위치하는 정점의 인덱스 배열을 반환합니다.
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > *pFlaVertices, const Base::CFLArray< int32_t > &flaTargetIndex, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
이 절두체의 내부에 위치하는 정점의 인덱스 배열을 반환합니다.
virtual const CResult SetVertex(EVertex eVertexPos, const Base::TPoint3< double > *pTp3) sealed
virtual bool Contains(const Base::TPoint3< double > &tp3) const
정점이 이 객체의 내부에 있는지 여부를 반환합니다.
CFLFrustum3(const Base::TQuadrilateralSolid3< float > &tQuadrilateralSolid3)
초기화 생성자
virtual const CResult SetVertex(EVertex eVertexPos, const Foundation::CFLPoint3< float > *pFlp3) sealed
virtual const CResult Contains(const Base::CFLArray< Base::TPoint3< float > > *pFlaVertices, Base::CFLArray< int32_t > &flaResult, bool bClearResult=true) const
이 절두체의 내부에 위치하는 정점의 인덱스 배열을 반환합니다.
virtual bool Contains(const Base::TPoint3< float > *pTp3) const
정점이 이 객체의 내부에 있는지 여부를 반환합니다.
CFLFrustum3(const CFLQuad3< float > &flqQuad0, const CFLQuad3< float > &flqQuad1)
초기화 생성자
virtual bool Contains(const Base::TPoint3< double > *pTp3) const
정점이 이 객체의 내부에 있는지 여부를 반환합니다.
const CFLFrustum3< T > & operator=(const CFLFrustum3< double > &rhs)
대입 연산자
3D 공간 상의 벡터를 표현하며, 방향과 크기를 내포하는 클래스
Definition FLGeometry3DVector.h:33
3차원 점을 표현하는 클래스
Definition FLPoint3.h:36
3차원 사변형을 표현하는 클래스
Definition FLQuad3.h:24
Definition AlgorithmBase.h:16
EFigureDeclType
도형의 타입
Definition DefinitionsFigure.h:33
EFigureTemplateType
도형의 변수 자료형
Definition DefinitionsFigure.h:335
EFigureSpecCompareType
Definition DefinitionsFigure.h:3491
@ EFigureSpecCompareType_Coordinates
Definition DefinitionsFigure.h:3496