12#include "DefinitionsThreeDim.h"
13#include "AlgorithmFeature3D_LR_SR_LP_LO_SO.h"
21 class CInternalRegistration3D;
741 DeclareGetClassType();
855 CInternalRegistration3D* m_pInternal;
856 friend class CInternalRegistration3D;
Template type 의 배열 클래스.
Definition FLArray.h:53
3차원 점을 표현하는 간략화된 클래스
Definition TPoint3.h:37
FLImaging 모듈의 수행 결과 객체
Definition ResultsDef.h:1596
3D 객체의 데이터를 표현하는 클래스
Definition FL3DObject.h:37
행렬을 표현하는 클래스
Definition Matrix.h:79
float m_f32SamplingDistance
Definition Registration3D.h:807
virtual float GetNormalEstimationRadius() const
float m_f32NormalEstimationCoefficient
Definition Registration3D.h:753
virtual const CResult EnableSHOTAutoRadius(bool bEnableAutoRadius=true)
virtual ~CRegistration3D()
virtual float GetSHOTLRFRadius() const
virtual const CResult SetDescriptorType(EDescriptorType eType)
virtual const CResult SetSHOTCoefficient(float f32Coefficient=4)
virtual const CResult GetResultEulerAngle(Foundation::EEulerSequence eEulerSequence, Base::CFLArray< float > &flaResultEulerAngle) const
virtual bool IsSHOTAutoRadiusEnabled() const
float m_f32SHOTLRFRadius
Definition Registration3D.h:789
virtual float GetSHOTRadius() const
virtual const CResult EnableSHOTLRFAutoRadius(bool bEnableAutoRadius=true)
virtual const CResult SetRefinementMethod(ERefinementMethod eMethod)
virtual float GetSHOTLRFCoefficient() const
virtual const CResult SetSamplingDistance(float f32SamplingDistance=0.03f)
virtual const CResult EnableNormalEstimationAutoRadius(bool bEnableAutoRadius=true)
virtual const CResult SetSHOTRadius(float f32Radius=0.1f)
float m_f32NormalEstimationRadius
Definition Registration3D.h:780
CRegistration3D(const CRegistration3D &Registration3D)
virtual const ERefinementMethod GetRefinementMethod() const
virtual const CResult Assign(const CRegistration3D *pRegistration3D)
virtual const EDescriptorType GetDescriptorType() const
ERefinementMethod m_eRefinementMethod
Definition Registration3D.h:816
float m_f32SHOTLRFCoefficient
Definition Registration3D.h:762
virtual bool IsSHOTLRFAutoRadiusEnabled() const
virtual const CResult GetResultPoseMatrix(Foundation::CMatrixFor3DTransform< float > &matPoseMatrix) const
float m_f32SHOTRadius
Definition Registration3D.h:798
virtual const CResult SetNormalEstimationRadius(float f32Radius=0.01f)
virtual const CResult GetResultRotationVector(Base::CFLArray< float > &flaResultRotationVector) const
virtual float GetNormalEstimationCoefficient() const
virtual const CResult GetResultPoseMatrix(Foundation::CMatrix< float > &matPoseMatrix) const
virtual float GetSamplingDistance() const
bool m_bAutoSHOTRadius
Definition Registration3D.h:843
EDescriptorType
Definition Registration3D.h:46
@ EDescriptorType_SHOT352
Definition Registration3D.h:54
@ EDescriptorType_FPFH
Definition Registration3D.h:63
virtual const CResult Execute()
virtual const CResult Clear() override
virtual float GetSHOTCoefficient() const
virtual const CResult SetSHOTLRFRadius(float f32Radius=0.05f)
virtual const CResult GetResultRotationVector(Base::CFLArray< float > *pFlaResultRotationVector) const
virtual const CResult GetResultTranslationVector(Base::CFLArray< float > &flaResultTranslationVector) const
virtual const CResult GetResultTranslationVector(Base::CFLArray< float > *pFlaResultTranslationVector) const
EDescriptorType m_eDescriptorType
Definition Registration3D.h:852
virtual const CResult SetSHOTLRFCoefficient(float f32Coefficient=2)
virtual bool IsLicenseAvailable() const override
현재 보유한 라이선스로 해당 알고리즘을 사용할 수 있는지에 대한 여부를 반환 합니다.
virtual const CResult SetNormalEstimationCoefficient(float f32Coefficient=3)
virtual const CResult GetMergedResult3DObject(bool bLearnRecoloring=true, bool bSourceRecoloring=true, const Base::TPoint3< uint8_t > *pTp3LearnColor=nullptr, const Base::TPoint3< uint8_t > *pTp3SourceColor=nullptr, Foundation::CFL3DObject *pFloMergedResult=nullptr)
virtual const CResult GetResultEulerAngle(Foundation::EEulerSequence eEulerSequence, Base::CFLArray< float > *pFlaResultEulerAngle) const
bool m_bAutoNormalEstimationRadius
Definition Registration3D.h:825
ERefinementMethod
Definition Registration3D.h:75
@ ERefinementMethod_None
Definition Registration3D.h:83
@ ERefinementMethod_Fast
Definition Registration3D.h:92
virtual const CResult Assign(const CRegistration3D &Registration3D)
CRegistration3D(const CRegistration3D *pRegistration3D)
bool m_bAutoSHOTLRFRadius
Definition Registration3D.h:834
virtual bool IsNormalEstimationAutoRadiusEnabled() const
float m_f32SHOTCoefficient
Definition Registration3D.h:771
const CRegistration3D & operator=(const CRegistration3D &Registration3D)
EEulerSequence
회전 순서
Definition DefinitionsMathematics.h:240
Definition Algorithm3DBase.h:16